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Regel 34: Regel 34:




===Goods Categories===
==Goods Categories==


Goods are grouped into three categories: Basic Goods, Precious Goods and Rare Goods.  
Goods are grouped into three categories: Basic Goods, Precious Goods and Rare Goods.  
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===Production Boost===
==Production Boost==


Over the course of the game, you will gain the ability to increase your production of three out of the 9 Goods in the game (one per each category). The three Boosted Goods are assigned randomly at the start and are listed in the Main Hall.  
Over the course of the game, you will gain the ability to increase your production of three out of the 9 Goods in the game (one per each category). The three Boosted Goods are assigned randomly at the start and are listed in the Main Hall.  
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=== Silk Manufactory Overview Elves ===
== Silk Manufactory Overview  ==
=== Silk Manufactory Elves ===
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!colspan="11"|Silk Manufactory Information Elves
!colspan="11"|Silk Manufactory Information Elves
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=== Silk Manufactory Overview Humans ===
=== Silk Manufactory Humans ===


=== Building levels Elves===
 
== Building Levels ==
=== Building Levels Elves===


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=== Building levels Humans===
=== Building Levels Humans===


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Versie van 11 mrt 2015 11:06


Mainhall overview.png Worker-hut.png Basic.png Streets.png Military.png Goods.png Culture.png AncientWonder.png Vestigingen Expansion.png
Ga terug naar: Gebouwen Overzicht

Silk Manufactory

Purpose

The Silk Manufactory produces Silk, which belongs to the "Precious Goods", one of the three categories Goods are grouped into. Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.

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While the production is running, you will see its progress through the remaining production time and the amount of the currently produced Good. You will know that there is a bonus given from a boost if you see a green arrow on the Goods icon. If you want, you can cancel the production and you will get the input Resources back.

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Note: Culture Bonus has no impact on Goods production.


Requirements

To get a Silk Manufactory you need to unlock its technology in the Research Tree and to build it in the Buildings Menu. It needs a Street connection to the Main Hall. It can be moved, sold and rebuilt.


Upgrade

Upgrading a Silk Manufactory to the next level will increase:

  1. The amount of produced Silk Goods per time. So, the production will be more efficient!
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Goods Categories

Goods are grouped into three categories: Basic Goods, Precious Goods and Rare Goods.

The Basic Goods can be researched quite early in the Research Tree and are cheap to produce.

Rare Goods will only be available later in the game. Their production is very expensive, but you will need them for higher technologies and exploring distant Provinces.

Goods Categories
Basic Goods Precious Goods Rare Goods
Good marble big.png Marble Good crystal big.png Crystal Good elixir big.png Elixir
Good steel big.png Steel Good scrolls big.png Scrolls Good magic dust big.png Magic Dust
Good planks big.png Planks Good silk big.png Silk Good gems big.png Gems


You can trade all Goods in the Trader, but you will need a lot of Basic Goods to get some Precious or even Rare Goods.


Production Boost

Over the course of the game, you will gain the ability to increase your production of three out of the 9 Goods in the game (one per each category). The three Boosted Goods are assigned randomly at the start and are listed in the Main Hall.

To activate a production boost, you need to unlock its technology in the Research Tree and collect the corresponding Relics on the World Map. The more corresponding Relics you collect, the more your boosts will be upgraded in the Main Hall.

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Hint:: As you will have 3 Goods that will be boosted, it is recommended to concentrate your production on those Goods and trade them for the other 6 Goods.You can do so, on the Trader.


Silk Manufactory Overview

Silk Manufactory Elves

Silk Manufactory Information Elves
Level Requirements Costs Benefits
Level Size Population Culture Construction Time Coins Supplies Crystal Scrolls Silk Production/d
1 2X3 84 - 31m 1.800 100 - - - 28
2 2X3 93 9 47m 1.000 - - - 30 38
3 2X3 104 18 1h 41m 2.100 - - - 60 47
4 3X3 173 45 3h 12m 5.000 - - - 153 85
5 3X3 192 62 3h 59m 7.000 - 90 - 126 100
6 3X3 213 69 4h 52m 9.000 - - 180 108 116
7 3X3 244 77 5h 2m 12.000 - 270 - 117 132
8 3X4 373 114 6h 57m 20.000 - 240 432 - 195
9 3X4 423 127 7h 11m 23.000 - 576 276 - 217
10 3X4 485 141 7h 25m 28.000 - 360 708 - 235
11 3X4 560 156 7h 38m 34.000 - 768 552 - 257
12 3X4 661 174 7h 51m 43.000 - 780 816 - 279
13 3X4 763 193 8h 4m 50.000 - 840 1.092 - 301
14 3X4 867 214 8h 16m 60.000 - 1.128 1.176 - 323
15 3X4 996 238 8h 28m 70.000 - 1.500 1.248 - 342

Silk Manufactory Humans

Building Levels

Building Levels Elves

Level 1 Level 2 Level 3 Level 4 Level 5
15 manufactory elves fabric 01 cropped.png 15 manufactory elves fabric 02 cropped.png 15 manufactory elves fabric 03 cropped.png 15 manufactory elves fabric 04 cropped.png 15 manufactory elves fabric 05 cropped.png
Level 6 Level 7 Level 8 Level 9 Level 10
15 manufactory elves fabric 06 cropped.png 15 manufactory elves fabric 07 cropped.png 15 manufactory elves fabric 08 cropped.png 15 manufactory elves fabric 09 cropped.png 15 manufactory elves fabric 10 cropped.png
Level 11 Level 12 Level 13 Level 14 Level 15
15 manufactory elves fabric 11 cropped.png 15 manufactory elves fabric 12 cropped.png 15 manufactory elves fabric 13 cropped.png 15 manufactory elves fabric 14 cropped.png 15 manufactory elves fabric 15 cropped.png
Press on each building level to see a bigger image.


Building Levels Humans

Level 1 Level 2 Level 3 Level 4 Level 5
15 manufactory humans fabric 01 cropped.png 15 manufactory humans fabric 02 cropped.png 15 manufactory humans fabric 03 cropped.png 15 manufactory humans fabric 04 cropped.png 15 manufactory humans fabric 05 cropped.png
Level 6 Level 7 Level 8 Level 9 Level 10
15 manufactory humans fabric 06 cropped.png 15 manufactory humans fabric 07 cropped.png 15 manufactory humans fabric 08 cropped.png 15 manufactory humans fabric 09 cropped.png 15 manufactory humans fabric 10 cropped.png
Level 11 Level 12 Level 13 Level 14 Level 15
15 manufactory humans fabric 11 cropped.png 15 manufactory humans fabric 12 cropped.png 15 manufactory humans fabric 13 cropped.png 15 manufactory humans fabric 14 cropped.png 15 manufactory humans fabric 15 cropped.png
Press on each building level to see a bigger image.