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Regel 17: Regel 17:
 
|align=center|[[File:light_melee.png|Light Melee]]
 
|align=center|[[File:light_melee.png|Light Melee]]
 
|Thieves are flexible and agile melee fighters.
 
|Thieves are flexible and agile melee fighters.
|
+
|[[File:good_planks_small.png|Planks]] [[File:good_scrolls_small.png|Scrolls]] [[File:good_silk_small.png|Silk]]
 
|-
 
|-
 
|[[File:Mob_crossbow.png|70px|Bandit]]
 
|[[File:Mob_crossbow.png|70px|Bandit]]
 
|align=center|[[File:Short_ranged.png|Short Ranged]]
 
|align=center|[[File:Short_ranged.png|Short Ranged]]
 
|Bandits usually try to hide and use their wits to neutralize even the strongest enemy.
 
|Bandits usually try to hide and use their wits to neutralize even the strongest enemy.
|
+
|[[File:good_steel_small.png|Steel]] [[File:good_scrolls_small.png|Scrolls]] [[File:good_silk_small.png|Silk]] [[File:good_gems_small.png|Gems]]
 
|-
 
|-
 
|[[File:Human hellhound.png|70px|War Dog]]
 
|[[File:Human hellhound.png|70px|War Dog]]
 
|align=center|[[File:light_melee.png|Light Melee]]
 
|align=center|[[File:light_melee.png|Light Melee]]
 
|War dogs are deadly weapons trained to search and destroy the opponent's ranged units.
 
|War dogs are deadly weapons trained to search and destroy the opponent's ranged units.
|
+
|[[File:good_marble_small.png|Marble]] [[File:good_crystal_small.png|Crystal]] [[File:good_scrolls_small.png|Scrolls]] [[File:good_magic_dust_small.png|Magic Dust]]
 
|-
 
|-
 
|[[File:Mob_ork.png|70px|Orc]]
 
|[[File:Mob_ork.png|70px|Orc]]
 
|align=center|[[File:light_melee.png|Light Melee]]
 
|align=center|[[File:light_melee.png|Light Melee]]
 
|Orcs tend to attack without thinking too much. They are particulary feared for their deadly axe.
 
|Orcs tend to attack without thinking too much. They are particulary feared for their deadly axe.
|
+
|[[File:good_marble_small.png|Marble]] [[File:good_crystal_small.png|Crystal]]
 
|-
 
|-
 
|[[File:Mob_archer.png|70px|Archer]]
 
|[[File:Mob_archer.png|70px|Archer]]
 
|align=center|[[File:Short_ranged.png|Short Ranged]]
 
|align=center|[[File:Short_ranged.png|Short Ranged]]
 
|These dangerous ranged fighters are known to strike attack fast and hard.
 
|These dangerous ranged fighters are known to strike attack fast and hard.
|
+
|[[File:good_planks_small.png|Planks]] [[File:good_elixir_small.png|Elixir]] [[File:good_magic_dust_small.png|Magic Dust]]
 
|-
 
|-
 
|[[File:Mob_knight.png|70px|Knight]]
 
|[[File:Mob_knight.png|70px|Knight]]
 
|align=center|[[File:Heavy_melee.png|Heavy Melee]]
 
|align=center|[[File:Heavy_melee.png|Heavy Melee]]
 
|The duty of the heavy armored Knights is to protect their land and their allies.
 
|The duty of the heavy armored Knights is to protect their land and their allies.
|
+
|[[File:good_steel_small.png|Steel]] [[File:good_magic_dust_small.png|Magic Dust]] [[File:good_gems_small.png|Gems]]
 
|-
 
|-
 
|[[File:Mob_stone.png|70px|Steinling]]
 
|[[File:Mob_stone.png|70px|Steinling]]
 
|align=center|[[File:Long_ranged.png|Heavy Ranged]]
 
|align=center|[[File:Long_ranged.png|Heavy Ranged]]
 
|These blockheaded living stones are extremely resilient and hard to bring down. They love to crush heavy melee troops.
 
|These blockheaded living stones are extremely resilient and hard to bring down. They love to crush heavy melee troops.
|
+
|[[File:good_marble_small.png|Marble]] [[File:good_elixir_small.png|Elixir]]
 
|-
 
|-
 
|[[File:Mob_swamp.png|70px|Swamp Monster]]
 
|[[File:Mob_swamp.png|70px|Swamp Monster]]
 
|align=center|[[File:Heavy_melee.png|Heavy Melee]]
 
|align=center|[[File:Heavy_melee.png|Heavy Melee]]
 
|Swamp Monsters are not the most intelligent life-forms, but they will protect allies and can deal heavy blows that will bring down many enemies.
 
|Swamp Monsters are not the most intelligent life-forms, but they will protect allies and can deal heavy blows that will bring down many enemies.
|
+
|[[File:good_planks_small.png|Planks]]
 
|-
 
|-
 
|[[File:Mob_necromancer.png|70px|Necromancer]]
 
|[[File:Mob_necromancer.png|70px|Necromancer]]
 
|align=center|[[File:Mage.png|Mage]]
 
|align=center|[[File:Mage.png|Mage]]
 
|The Necromancer is able to curse enemies that makes them extremely vulnerable.
 
|The Necromancer is able to curse enemies that makes them extremely vulnerable.
|
+
| [[File:good_elixir_small.png|Elixir]] [[File:good_magic_dust_small.png|Magic Dust]]
 
|-
 
|-
 
|[[File:Mob_mortar.png|70px|Mortar]]
 
|[[File:Mob_mortar.png|70px|Mortar]]
 
|align=center|[[File:Long_ranged.png|Heavy Ranged]]
 
|align=center|[[File:Long_ranged.png|Heavy Ranged]]
 
|A mortar can attack every square on the battlefield, but its hits are quite inaccurate.
 
|A mortar can attack every square on the battlefield, but its hits are quite inaccurate.
|
+
|[[File:good_steel_small.png|Steel]] [[File:good_silk_small.png|Silk]]
 
|}
 
|}

Versie van 17 mrt 2015 20:35

Elf Sword.png Elf Archer.png Elf Ent.png Elf Golem.png Elf Mage.png
Human Axe.png Human crossbow.png Human hellhound.png Human paladin.png Human priest.png
Klik hier voor Provincie eenheden
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Province Units

The units you will find on the Provinces depend largely on the type of Province.


Province Units Information
Unit Type Class Description Provinces
Thief Light Melee Thieves are flexible and agile melee fighters. Planks Scrolls Silk
Bandit Short Ranged Bandits usually try to hide and use their wits to neutralize even the strongest enemy. Steel Scrolls Silk Gems
War Dog Light Melee War dogs are deadly weapons trained to search and destroy the opponent's ranged units. Marble Crystal Scrolls Magic Dust
Orc Light Melee Orcs tend to attack without thinking too much. They are particulary feared for their deadly axe. Marble Crystal
Archer Short Ranged These dangerous ranged fighters are known to strike attack fast and hard. Planks Elixir Magic Dust
Knight Heavy Melee The duty of the heavy armored Knights is to protect their land and their allies. Steel Magic Dust Gems
Steinling Heavy Ranged These blockheaded living stones are extremely resilient and hard to bring down. They love to crush heavy melee troops. Marble Elixir
Swamp Monster Heavy Melee Swamp Monsters are not the most intelligent life-forms, but they will protect allies and can deal heavy blows that will bring down many enemies. Planks
Necromancer Mage The Necromancer is able to curse enemies that makes them extremely vulnerable. Elixir Magic Dust
Mortar Heavy Ranged A mortar can attack every square on the battlefield, but its hits are quite inaccurate. Steel Silk