Islands: verschil tussen versies

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Regel 5: Regel 5:
====Doel====
====Doel====


When the Constructs' Production Islands land in your city you will be able to begin to produce the Constructs Resources of '''Elvenarin, Air Filters, Rain Jellyfish, Electric Shocks, Elvarium''' and '''Humanium'''.
When the Constructs' Production Islands land in your city you will be able to begin to produce the Constructs Resources of '''Elvenarine, Luchtfilters, Regenkwallen, Elektrische schokken, Elvarium''' and '''Humanium'''.


Each Island plays an integral part in creating all the assets of the Constructs, culminating in the creation of the mystical elements: Elvarium and Humanium. Each Island produces Elvenarin which, with the Nutrients '''Air Filters, Rain Jellyfish, Protein Bars''' and '''Electric Shocks''', is needed to create Elvarium and Humanium. These elements will be required for researching the chapter's technologies.
Each Island plays an integral part in creating all the assets of the Constructs, culminating in the creation of the mystical elements: Elvarium and Humanium. Each Island produces Elvenarine which, with the Nutrients '''Luchtfilters, Regenkwallen, Proteïnerepen''' and '''Elektrische schokken''', is needed to create Elvarium and Humanium. These elements will be required for researching the chapter's technologies.


====Vereisten====
====Vereisten====
Regel 15: Regel 15:
====Setgebouwen====
====Setgebouwen====


These Islands - Engine, Garden, Assembly and Zoo - are all Set Buildings. When in contact with one another, they increase production amounts by 50% for each contact. The maximum boost is 250%. So planning the arrangement of your Islands is crucial to maximise production.
These Islands - Engine, Garden, Assemblage and Zoo - are all Set Buildings. When in contact with one another, they increase production amounts by 50% for each contact. The maximum boost is 250%. So planning the arrangement of your Islands is crucial to maximise production.


====Uitbreiden====
====Uitbreiden====
Regel 28: Regel 28:
====Doel====
====Doel====


The purpose of this Island is to produce your Construct Resources of Elvenarin, Electric Shocks, Rain Jellyfish and Humanium.
The purpose of this Island is to produce your Construct Resources of Elvenarine, Elektrische schokken, Regenkwallen and Humanium.


====D001-o 'Motor' overzicht====
====D001-o 'Motor' overzicht====
Regel 36: Regel 36:
!colspan="10"|D001-o 'Motor'
!colspan="10"|D001-o 'Motor'
|-
|-
|Level
|Niveau
|colspan="2"|Requirements
|colspan="2"|Vereisten
|colspan="3"|Costs
|colspan="3"|Kosten
|colspan="4"|Benefits (Regular Production levels)
|colspan="4"|Voordelen (normale productie niveaus)
|-
|-
|[[File:Level small.png|Level]]
|[[File:Level small.png|Niveau]]
|[[File:field_small.png|Size]]
|[[File:field_small.png|Grootte]]
|[[File:time_small.png|Construction Time]]
|[[File:time_small.png|Bouwtijd]]
|[[File:Gr7_Sent.png|30px|Tier 3 Sentient Goods]]
|[[File:Gr7_Sent.png|30px|Tier 3 sprituele goederen]]
|[[File:gr9_elvenarin_0.png|30px|Elvenarin]]
|[[File:gr9_Elvenarine_0.png|30px|Elvenarine]]
|[[File:gr9_nutria_0.png|30px|Air Filters]]
|[[File:gr9_nutria_0.png|30px|Luchtfilters]]
|[[File:gr9_elvenarin_0.png|30px|Elvenarin]]/3h
|[[File:gr9_Elvenarine_0.png|30px|Elvenarine]]/3h
|[[File:gr9_nutric_0.png|30px|Electric Shocks]]/6h
|[[File:gr9_nutric_0.png|30px|Elektrische schokken]]/6h
|[[File:gr9_nutrib_0.png|30px|Rain Jellyfish]]/6h
|[[File:gr9_nutrib_0.png|30px|Regenkwallen]]/6h
|[[File:gr9_humanium_0.png|30px|Humanium]]/9h
|[[File:gr9_humanium_0.png|30px|Humanium]]/9h
|-
|-
Regel 55: Regel 55:
|5x6
|5x6
|12:05 h
|12:05 h
|[[File:sentientelixir.png|25px|Silly Soap]] 12400
|[[File:sentientelixir.png|25px|Gekke zeep]] 12400
| -
| -
| -
| -
Regel 113: Regel 113:
|}
|}


===D002-l "Garden"===
===D002-l "Tuin"===


====Doel====
====Doel====


The purpose of this Island is to produce your Construct Resources of Elvenarin, Protein Bars, Electric Shocks and Elvarium.
The purpose of this Island is to produce your Construct Resources of Elvenarine, Proteïnerepen, Elektrische schokken and Elvarium.


====D002-l "Garden" Overview====
====D002-l "Tuin" overzicht====


{| style="text-align: center"
{| style="text-align: center"


!colspan="10"|D002-l "Garden"
!colspan="10"|D002-l "Tuin"
|-
|-
|Level
|Niveau
|colspan="2"|Requirements
|colspan="2"|Vereisten
|colspan="3"|Costs
|colspan="3"|Kosten
|colspan="4"|Benefits (Regular Production levels)
|colspan="4"|Voordelen (normale productie niveaus)
|-
|-
|[[File:Level small.png|Level]]
|[[File:Level small.png|Niveau]]
|[[File:field_small.png|Size]]
|[[File:field_small.png|Grootte]]
|[[File:time_small.png|Construction Time]]
|[[File:time_small.png|Bouwtijd]]
|[[File:Gr7_Sent.png|30px|Tier 3 Sentient Goods]]
|[[File:Gr7_Sent.png|30px|Tier 3 sprituele goederen]]
|[[File:gr9_elvenarin_0.png|30px|Elvenarin]]
|[[File:gr9_Elvenarine_0.png|30px|Elvenarine]]
|[[File:gr9_nutrib_0.png|30px|Rain Jellyfish]]
|[[File:gr9_nutrib_0.png|30px|Regenkwallen]]
|[[File:gr9_elvenarin_0.png|30px|Elvenarin]]/3h
|[[File:gr9_Elvenarine_0.png|30px|Elvenarine]]/3h
|[[File:gr9_nutrid_0.png|30px|Protein Bars]]/6h
|[[File:gr9_nutrid_0.png|30px|Proteïnerepen]]/6h
|[[File:gr9_nutric_0.png|30px|Electric Shocks]]/6h
|[[File:gr9_nutric_0.png|30px|Elektrische schokken]]/6h
|[[File:gr9_elvarium_0.png|30px|Elvarium]]/9h
|[[File:gr9_elvarium_0.png|30px|Elvarium]]/9h
|-
|-
Regel 144: Regel 144:
|7x4
|7x4
|12:05 h
|12:05 h
|[[File:sentientmagic_dust.png|25px|Alloy Shrooms]] 12300
|[[File:sentientmagic_dust.png|25px|Gemengde paddo's]] 12300
| -
| -
| -
| -
Regel 202: Regel 202:
|}
|}


===D003-r "Assembly"===
===D003-r "Assemblage"===


====Doel====
====Doel====


The purpose of this Island is to produce your Construct Resources of Elvenarin, Air Filters, Protein Bars and Humanium.
The purpose of this Island is to produce your Construct Resources of Elvenarine, Luchtfilters, Proteïnerepen and Humanium.


====D003-r "Assembly" Overview====
====D003-r "Assemblage" overzicht====


{| style="text-align: center"
{| style="text-align: center"


!colspan="10"|D003-r "Assembly"
!colspan="10"|D003-r "Assemblage"
|-
|-
|Level
|Niveau
|colspan="2"|Requirements
|colspan="2"|Vereisten
|colspan="3"|Costs
|colspan="3"|Kosten
|colspan="4"|Benefits (Regular Production levels)
|colspan="4"|Voordelen (normale productie niveaus)
|-
|-
|[[File:Level small.png|Level]]
|[[File:Level small.png|Niveau]]
|[[File:field_small.png|Size]]
|[[File:field_small.png|Grootte]]
|[[File:time_small.png|Construction Time]]
|[[File:time_small.png|Bouwtijd]]
|[[File:Gr7_Sent.png|30px|Tier 3 Sentient Goods]]
|[[File:Gr7_Sent.png|30px|Tier 3 sprituele goederen]]
|[[File:gr9_elvenarin_0.png|30px|Elvenarin]]
|[[File:gr9_Elvenarine_0.png|30px|Elvenarine]]
|[[File:gr9_nutric_0.png|30px|Electric Shocks]]
|[[File:gr9_nutric_0.png|30px|Elektrische schokken]]
|[[File:gr9_elvenarin_0.png|30px|Elvenarin]]/3h
|[[File:gr9_Elvenarine_0.png|30px|Elvenarine]]/3h
|[[File:gr9_nutria_0.png|30px|Air Filters]]/6h
|[[File:gr9_nutria_0.png|30px|Luchtfilters]]/6h
|[[File:gr9_nutrid_0.png|30px|Protein Bars]]/6h
|[[File:gr9_nutrid_0.png|30px|Proteïnerepen]]/6h
|[[File:gr9_humanium_0.png|30px|Humanium]]/9h
|[[File:gr9_humanium_0.png|30px|Humanium]]/9h
|-
|-
Regel 233: Regel 233:
|6x4
|6x4
|12:05 h
|12:05 h
|[[File:sentientmagic_dust.png|25px|Alloy Shrooms]] 9300
|[[File:sentientmagic_dust.png|25px|Gemengde paddo's]] 9300
| -
| -
| -
| -
Regel 291: Regel 291:
|}
|}


===D004-w "Zoo"===
===D004-w 'Dierentuin'===


====Doel====
====Doel====


The purpose of this Island is to produce your Construct Resources of Elvenarin, Rain Jellyfish, Air Filters and Elvarium.
The purpose of this Island is to produce your Construct Resources of Elvenarine, Regenkwallen, Luchtfilters and Elvarium.


====D004-w "Zoo" Overview====
====D004-w 'Dierentuin' overzicht====


{| style="text-align: center"
{| style="text-align: center"


!colspan="10"|D004-w "Zoo"
!colspan="10"|D004-w 'Dierentuin'
|-
|-
|Level
|Niveau
|colspan="2"|Requirements
|colspan="2"|Vereisten
|colspan="3"|Costs
|colspan="3"|Kosten
|colspan="4"|Benefits (Regular Production levels)
|colspan="4"|Voordelen (normale productie niveaus)
|-
|-
|[[File:Level small.png|Level]]
|[[File:Level small.png|Niveau]]
|[[File:field_small.png|Size]]
|[[File:field_small.png|Grootte]]
|[[File:time_small.png|Construction Time]]
|[[File:time_small.png|Bouwtijd]]
|[[File:Gr7_Sent.png|30px|Tier 3 Sentient Goods]]
|[[File:Gr7_Sent.png|30px|Tier 3 sprituele goederen]]
|[[File:gr9_elvenarin_0.png|30px|Elvenarin]]
|[[File:gr9_Elvenarine_0.png|30px|Elvenarine]]
|[[File:gr9_nutrid_0.png|30px|Protein Bars]]
|[[File:gr9_nutrid_0.png|30px|Proteïnerepen]]
|[[File:gr9_elvenarin_0.png|30px|Elvenarin]]/3h
|[[File:gr9_Elvenarine_0.png|30px|Elvenarine]]/3h
|[[File:gr9_nutrib_0.png|30px|Rain Jellyfish]]/6h
|[[File:gr9_nutrib_0.png|30px|Regenkwallen]]/6h
|[[File:gr9_nutria_0.png|30px|Air Filters]]/6h
|[[File:gr9_nutria_0.png|30px|Luchtfilters]]/6h
|[[File:gr9_elvarium_0.png|30px|Elvarium]]/9h
|[[File:gr9_elvarium_0.png|30px|Elvarium]]/9h
|-
|-

Versie van 17 feb 2019 22:05


Mainhall overview.png Worker-hut.png Basic.png Streets.png Military.png Goods.png Culture.png AncientWonder.png Vestigingen Expansion.png
Ga terug naar: Gebouwen Overzicht


Constructen gebouwen
Portalsite gr9.png

Centrale eiland
(D000-b 'Kern')

Gr9 production.png

D001-o 'Motor'

Gr9 production.png

D002-l 'Tuin'

Gr9 production.png

D003-r 'Assemblage'

Gr9 production.png

D004-w 'Dierentuin'

Eilanden

Doel

When the Constructs' Production Islands land in your city you will be able to begin to produce the Constructs Resources of Elvenarine, Luchtfilters, Regenkwallen, Elektrische schokken, Elvarium and Humanium.

Each Island plays an integral part in creating all the assets of the Constructs, culminating in the creation of the mystical elements: Elvarium and Humanium. Each Island produces Elvenarine which, with the Nutrients Luchtfilters, Regenkwallen, Proteïnerepen and Elektrische schokken, is needed to create Elvarium and Humanium. These elements will be required for researching the chapter's technologies.

Vereisten

From the Settlements tab of your Buildings window, you can build the Islands. Each Island can either be connected to the Central Island or to another Production Island.

Setgebouwen

These Islands - Engine, Garden, Assemblage and Zoo - are all Set Buildings. When in contact with one another, they increase production amounts by 50% for each contact. The maximum boost is 250%. So planning the arrangement of your Islands is crucial to maximise production.

Uitbreiden

Upgrading the Production Islands requires you to research the technology for each level.

GR9 Island Upg.png


D001-o 'Motor'

Doel

The purpose of this Island is to produce your Construct Resources of Elvenarine, Elektrische schokken, Regenkwallen and Humanium.

D001-o 'Motor' overzicht

D001-o 'Motor'
Niveau Vereisten Kosten Voordelen (normale productie niveaus)
Niveau Grootte Bouwtijd Tier 3 sprituele goederen Elvenarine Luchtfilters Elvenarine/3h Elektrische schokken/6h Regenkwallen/6h Humanium/9h
1 5x6 12:05 h Gekke zeep 12400 - - 1000 35 45 5
2 5x6 14:37 h - 7100 550 1500 53 68 8
3 5x6 17:10 h - 17900 1380 2000 70 90 10
4 5x6 19:42 h - 46000 3600 2500 88 133 13

Gebouw Niveaus

Niveau1 Niveau2 Niveau3 Niveau 4
Gr9 Production1 1.png
Gr9 Production1 2.png
Gr9 Production1 3.png
Gr9 Production1 4.png
Klik op ieder gebouwniveau om een groter plaatje te zien.

D002-l "Tuin"

Doel

The purpose of this Island is to produce your Construct Resources of Elvenarine, Proteïnerepen, Elektrische schokken and Elvarium.

D002-l "Tuin" overzicht

D002-l "Tuin"
Niveau Vereisten Kosten Voordelen (normale productie niveaus)
Niveau Grootte Bouwtijd Tier 3 sprituele goederen Elvenarine Regenkwallen Elvenarine/3h Proteïnerepen/6h Elektrische schokken/6h Elvarium/9h
1 7x4 12:05 h Gemengde paddo's 12300 - - 1000 40 35 5
2 7x4 14:37 h - 7100 500 1500 60 53 8
3 7x4 17:10 h - 17900 1240 2000 80 70 10
4 7x4 19:42 h - 46000 3200 2500 100 88 13

Gebouw Niveaus

Niveau 1 Niveau 2 Niveau 3 Niveau 4
Gr9 Production2 1.png
Gr9 Production2 2.png
Gr9 Production2 3.png
Gr9 Production2 4.png
Klik op ieder gebouwniveau om een groter plaatje te zien.

D003-r "Assemblage"

Doel

The purpose of this Island is to produce your Construct Resources of Elvenarine, Luchtfilters, Proteïnerepen and Humanium.

D003-r "Assemblage" overzicht

D003-r "Assemblage"
Niveau Vereisten Kosten Voordelen (normale productie niveaus)
Niveau Grootte Bouwtijd Tier 3 sprituele goederen Elvenarine Elektrische schokken Elvenarine/3h Luchtfilters/6h Proteïnerepen/6h Humanium/9h
1 6x4 12:05 h Gemengde paddo's 9300 - - 1000 50 40 5
2 6x4 14:37 h - 7100 390 1500 75 60 8
3 6x4 17:10 h - 17900 970 2000 100 80 10
4 6x4 19:42 h - 46000 2500 2500 125 100 13

Gebouw Niveaus

Niveau 1 Niveau 2 Niveau 3 Niveau 4
Gr9 Production3 1.png
Gr9 Production3 2.png
Gr9 Production3 3.png
Gr9 Production3 4.png
Klik op ieder gebouwniveau om een groter plaatje te zien.

D004-w 'Dierentuin'

Doel

The purpose of this Island is to produce your Construct Resources of Elvenarine, Regenkwallen, Luchtfilters and Elvarium.

D004-w 'Dierentuin' overzicht

D004-w 'Dierentuin'
Niveau Vereisten Kosten Voordelen (normale productie niveaus)
Niveau Grootte Bouwtijd Tier 3 sprituele goederen Elvenarine Proteïnerepen Elvenarine/3h Regenkwallen/6h Luchtfilters/6h Elvarium/9h
1 4x5 12:05 h SillySoap 8200 - - 1000 45 50 5
2 4x5 14:37 h - 7100 440 1500 68 75 8
3 4x5 17:10 h - 17900 1100 2000 90 100 10
4 4x5 19:42 h - 46000 2900 2500 113 125 13

Gebouw Niveaus

Niveau 1 Niveau 2 Niveau 3 Niveau 4
Gr9 Production4 1.png
Gr9 Production4 2.png
Gr9 Production4 3.png
Gr9 Production4 4.png
Klik op ieder gebouwniveau om een groter plaatje te zien.