Islands: verschil tussen versies

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Regel 100: Regel 100:


{| align=center
{| align=center
!Level 1
!Niveau1
!Level 2
!Niveau2
!Level 3
!Niveau3
!Level 4
!Niveau 4
|-
|-
|[[File:Gr9_Production1_1.png|150px|center]]
|[[File:Gr9_Production1_1.png|150px|center]]
Regel 110: Regel 110:
|[[File:Gr9_Production1_4.png|150px|center]]
|[[File:Gr9_Production1_4.png|150px|center]]
|-
|-
|colspan="6" style="font-size:12px;text-align:center;"|Click on each building level to see a bigger image.
|colspan="6" style="font-size:12px;text-align:center;"|Klik op ieder gebouwniveau om een groter plaatje te zien.
|}
|}



Versie van 17 feb 2019 21:48


Mainhall overview.png Worker-hut.png Basic.png Streets.png Military.png Goods.png Culture.png AncientWonder.png Vestigingen Expansion.png
Ga terug naar: Gebouwen Overzicht


Constructen gebouwen
Portalsite gr9.png

Centrale eiland
(D000-b 'Kern')

Gr9 production.png

D001-o 'Motor'

Gr9 production.png

D002-l 'Tuin'

Gr9 production.png

D003-r 'Assemblage'

Gr9 production.png

D004-w 'Dierentuin'

Eilanden

Doel

When the Constructs' Production Islands land in your city you will be able to begin to produce the Constructs Resources of Elvenarin, Air Filters, Rain Jellyfish, Electric Shocks, Elvarium and Humanium.

Each Island plays an integral part in creating all the assets of the Constructs, culminating in the creation of the mystical elements: Elvarium and Humanium. Each Island produces Elvenarin which, with the Nutrients Air Filters, Rain Jellyfish, Protein Bars and Electric Shocks, is needed to create Elvarium and Humanium. These elements will be required for researching the chapter's technologies.

Vereisten

From the Settlements tab of your Buildings window, you can build the Islands. Each Island can either be connected to the Central Island or to another Production Island.

Setgebouwen

These Islands - Engine, Garden, Assembly and Zoo - are all Set Buildings. When in contact with one another, they increase production amounts by 50% for each contact. The maximum boost is 250%. So planning the arrangement of your Islands is crucial to maximise production.

Uitbreiden

Upgrading the Production Islands requires you to research the technology for each level.

GR9 Island Upg.png


D001-o 'Motor'

Doel

The purpose of this Island is to produce your Construct Resources of Elvenarin, Electric Shocks, Rain Jellyfish and Humanium.

D001-o 'Motor' overzicht

D001-o 'Motor'
Level Requirements Costs Benefits (Regular Production levels)
Level Size Construction Time Tier 3 Sentient Goods Elvenarin Air Filters Elvenarin/3h Electric Shocks/6h Rain Jellyfish/6h Humanium/9h
1 5x6 12:05 h Silly Soap 12400 - - 1000 35 45 5
2 5x6 14:37 h - 7100 550 1500 53 68 8
3 5x6 17:10 h - 17900 1380 2000 70 90 10
4 5x6 19:42 h - 46000 3600 2500 88 133 13

Gebouw Niveaus

Niveau1 Niveau2 Niveau3 Niveau 4
Gr9 Production1 1.png
Gr9 Production1 2.png
Gr9 Production1 3.png
Gr9 Production1 4.png
Klik op ieder gebouwniveau om een groter plaatje te zien.

D002-l "Garden"

Doel

The purpose of this Island is to produce your Construct Resources of Elvenarin, Protein Bars, Electric Shocks and Elvarium.

D002-l "Garden" Overview

D002-l "Garden"
Level Requirements Costs Benefits (Regular Production levels)
Level Size Construction Time Tier 3 Sentient Goods Elvenarin Rain Jellyfish Elvenarin/3h Protein Bars/6h Electric Shocks/6h Elvarium/9h
1 7x4 12:05 h Alloy Shrooms 12300 - - 1000 40 35 5
2 7x4 14:37 h - 7100 500 1500 60 53 8
3 7x4 17:10 h - 17900 1240 2000 80 70 10
4 7x4 19:42 h - 46000 3200 2500 100 88 13

Gebouw Niveaus

Level 1 Level 2 Level 3 Level 4
Gr9 Production2 1.png
Gr9 Production2 2.png
Gr9 Production2 3.png
Gr9 Production2 4.png
Click on each building level to see a bigger image.

D003-r "Assembly"

Doel

The purpose of this Island is to produce your Construct Resources of Elvenarin, Air Filters, Protein Bars and Humanium.

D003-r "Assembly" Overview

D003-r "Assembly"
Level Requirements Costs Benefits (Regular Production levels)
Level Size Construction Time Tier 3 Sentient Goods Elvenarin Electric Shocks Elvenarin/3h Air Filters/6h Protein Bars/6h Humanium/9h
1 6x4 12:05 h Alloy Shrooms 9300 - - 1000 50 40 5
2 6x4 14:37 h - 7100 390 1500 75 60 8
3 6x4 17:10 h - 17900 970 2000 100 80 10
4 6x4 19:42 h - 46000 2500 2500 125 100 13

Gebouw Niveaus

Level 1 Level 2 Level 3 Level 4
Gr9 Production3 1.png
Gr9 Production3 2.png
Gr9 Production3 3.png
Gr9 Production3 4.png
Click on each building level to see a bigger image.

D004-w "Zoo"

Doel

The purpose of this Island is to produce your Construct Resources of Elvenarin, Rain Jellyfish, Air Filters and Elvarium.

D004-w "Zoo" Overview

D004-w "Zoo"
Level Requirements Costs Benefits (Regular Production levels)
Level Size Construction Time Tier 3 Sentient Goods Elvenarin Protein Bars Elvenarin/3h Rain Jellyfish/6h Air Filters/6h Elvarium/9h
1 4x5 12:05 h SillySoap 8200 - - 1000 45 50 5
2 4x5 14:37 h - 7100 440 1500 68 75 8
3 4x5 17:10 h - 17900 1100 2000 90 100 10
4 4x5 19:42 h - 46000 2900 2500 113 125 13

Gebouw Niveaus

Level 1 Level 2 Level 3 Level 4
Gr9 Production4 1.png
Gr9 Production4 2.png
Gr9 Production4 3.png
Gr9 Production4 4.png
Click on each building level to see a bigger image.