Golem: verschil tussen versies

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Regel 25: Regel 25:
|[[File:Elf_golem_II.png|75px|link=Golem II]]
|[[File:Elf_golem_II.png|75px|link=Golem II]]
|[[File:long_ranged.png|Heavy Ranged]]
|[[File:long_ranged.png|Heavy Ranged]]
|[[File:heavy_melee.png]] +80%[[File:short_ranged.png]] +20%  
|[[File:short_ranged.png]] +20% [[File:heavy_melee.png]] +80%
|[[File:short_ranged.png]] -40%
|[[File:short_ranged.png]] -40%
|[[File:special_abilities_wounded.png|Wound Enemies]]
|[[File:special_abilities_wounded.png|Wound Enemies]]

Versie van 7 mrt 2015 19:16

Elf Sword.png Elf Archer.png Elf Ent.png Elf Golem.png Elf Mage.png
Human Axe.png Human crossbow.png Human hellhound.png Human paladin.png Human priest.png
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Elves golem.png

Unit Overview

Unit Class Attack Bonus Defense Bonus Special Abilities Cost / Unit Basic Training Time small.png
Elves golem.png Heavy Ranged Heavy melee.png +40% Short ranged.png -20% - 102 Supply small.png 24m
Elf golem II.png Heavy Ranged Short ranged.png +20% Heavy melee.png +80% Short ranged.png -40% Wound Enemies 162 Supply small.png 36m