Cerberus: verschil tussen versies

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Regel 26: Regel 26:
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
|[[File:short_ranged.png|Short Ranged]] +90%[[File:long_ranged.png|Heavy Ranged]] +40%  
|[[File:short_ranged.png|Short Ranged]] +90%[[File:long_ranged.png|Heavy Ranged]] +40%  
|[[File:short_ranged.png|Short Ranged]] -80%[[File:heavy_melee.png|Heavy Melee]] -40%[[File:long_ranged.png|Heavy Ranged]] -40%
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:heavy_melee.png|Heavy Melee]] -40%<br>[[File:long_ranged.png|Heavy Ranged]] -40%
|[[File:special_abilities_wounded.png|Wound Enemies]]
|[[File:special_abilities_wounded.png|Wound Enemies]]
|22 [[File:Supply_small.png]]
|22 [[File:Supply_small.png]]
|5m
|5m
|}
|}

Versie van 7 mrt 2015 19:52

Elf Sword.png Elf Archer.png Elf Ent.png Elf Golem.png Elf Mage.png
Human Axe.png Human crossbow.png Human hellhound.png Human paladin.png Human priest.png
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Humans wardog.png

Unit Overview

Unit Class Attack Bonus Defense Bonus Special Abilities Cost / Unit Basic Training Time small.png
Humans wardog.png Light Melee Short Ranged +90% Short Ranged -60% - 14 Supply small.png 3m
Cerberus II.png Light Melee Short Ranged +90%Heavy Ranged +40% Short Ranged -80%
Heavy Melee -40%
Heavy Ranged -40%
Wound Enemies 22 Supply small.png 5m