Cerberus: verschil tussen versies

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Regel 21: Regel 21:
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
|[[File:short_ranged.png|Short Ranged]]+90% [[File:long_ranged.png|Long Ranged]]+40%  
|[[File:short_ranged.png|Short Ranged]]+90% [[File:long_ranged.png|Long Ranged]]+40%  
|[[File:short_ranged.png|Short Ranged]]-80% [[File:long_ranged.png|Long Ranged]]-40% [File:heavy_melee.png|Heavy Melee]]-40%
|[[File:short_ranged.png|Short Ranged]]-80% [[File:long_ranged.png|Long Ranged]]-40% [[File:heavy_melee.png|Heavy Melee]]-40%
|[[File:special_abilities_wounded.png|Wound Enemies]]
|[[File:special_abilities_wounded.png|Wound Enemies]]
|}
|}

Versie van 16 jan 2015 12:43

Elf Sword.png Elf Archer.png Elf Ent.png Elf Golem.png Elf Mage.png
Human Axe.png Human crossbow.png Human hellhound.png Human paladin.png Human priest.png
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Humans wardog.png
Unit Class Attack Bonus Defense Bonus Special Abilities
Humans wardog.png Light Melee Short Ranged+90% Short Ranged-60%
Humans wardog.png Light Melee Short Ranged+90% Long Ranged+40% Short Ranged-80% Long Ranged-40% Heavy Melee-40% Wound Enemies