Eenheden: verschil tussen versies

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Regel 178: Regel 178:
|[[File:hb_ma_1_big.png|55px|Priester]]
|[[File:hb_ma_1_big.png|55px|Priester]]
|[[File:hb_hm_1_big.png|55px|Paladijn]]
|[[File:hb_hm_1_big.png|55px|Paladijn]]
|[[File:hb_hr_1_big.png|55px|Kannonier]]
|[[File:hb_hr_1_big.png|55px|Mortier]]
|-
|-
|<font size=1.8>'''Zwaarddanser'''</font>
|<font size=1.8>'''Zwaarddanser'''</font>
Regel 189: Regel 189:
|<font size=2>'''Priester'''</font>
|<font size=2>'''Priester'''</font>
|<font size=2>'''Paladijn'''</font>
|<font size=2>'''Paladijn'''</font>
|<font size=2>'''Kannonier'''</font>
|<font size=2>'''Mortier'''</font>
|}
|}


Regel 215: Regel 215:
|[[File:tg_ma_1_big.png|55px|Banshee]]
|[[File:tg_ma_1_big.png|55px|Banshee]]
|[[File:tg_hm_1_big.png|55px|Orkkrijger]]
|[[File:tg_hm_1_big.png|55px|Orkkrijger]]
|[[File:tg_hr_1_big.png|55px|Orc Strateeg]]
|[[File:tg_hr_1_big.png|55px|Orkstrateeg]]
|[[File:mc_lm_1_big.png|55px|Darrenberijder]]
|[[File:mc_lm_1_big.png|55px|Darrenruiter]]
|[[File:mc_lr_1_big.png|55px|Jager]]
|[[File:mc_lr_1_big.png|55px|Jager]]
|[[File:mc_ma_1_big.png|55px|Bloesemtovenaar]]
|[[File:mc_ma_1_big.png|55px|Bloesemtovenaar]]
|[[File:mc_hm_1_big.png|55px|Vallorian Guard]]
|[[File:mc_hm_1_big.png|55px|Valoriaanse wachter]]
|[[File:mc_hr_1_big.png|55px|Fainéant Frog]]
|[[File:mc_hr_1_big.png|55px|Vadsige Kikker]]
|-
|-
|<font size=2>'''Cerberus'''</font>
|<font size=2>'''Cerberus'''</font>
Regel 226: Regel 226:
|<font size=2>'''Banshee'''</font>
|<font size=2>'''Banshee'''</font>
|<font size=2>'''Orkkrijger'''</font>
|<font size=2>'''Orkkrijger'''</font>
|<font size=2>'''Orc Strateeg'''</font>
|<font size=2>'''Orkstrateeg'''</font>
|<font size=2>'''Darrenberijder'''</font>
|<font size=2>'''Darrenruiter'''</font>
|<font size=2>'''Jager'''</font>
|<font size=2>'''Jager'''</font>
|<font size=1.5>'''Bloesemtovenaar'''</font>
|<font size=1.5>'''Bloesemtovenaar'''</font>
|<font size=2>'''Vallorian Guard'''</font>
|<font size=2>'''Valoriaanse wachter'''</font>
|<font size=2>'''Fainéant Frog'''</font>
|<font size=2>'''Vadsige Kikker'''</font>
|}
|}


Regel 247: Regel 247:
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|[[File:mob_eblm_1_big.png |55px|link=Provincie Eenheden|Dief]]
|[[File:mob_eblm_1_big.png |55px|link=Provincie Eenheden|Dief]]
|[[File:mob_hblm_1_big.png |55px|link=Provincie Eenheden|Ancient Orc]]
|[[File:mob_hblm_1_big.png |55px|link=Provincie Eenheden|Eeuwenoude ork]]
|[[File:mob_tglm_1_big.png |65px|link=Provincie Eenheden|War Dog]]
|[[File:mob_tglm_1_big.png |65px|link=Provincie Eenheden|Hellehond]]
|[[File:mob_eblr_1_big.png|55px|link=Provincie Eenheden|Boogschutter]]
|[[File:mob_eblr_1_big.png|55px|link=Provincie Eenheden|Wilde boogschutter]]
|[[File:mob_hblr_1_big.png|55px|link=Provincie Eenheden|Bandiet]]
|[[File:mob_hblr_1_big.png|55px|link=Provincie Eenheden|Bandiet]]
|[[File:mob_tglr_1_big.png|55px|link=Provincie Eenheden|Mist Walker]]
|[[File:mob_tglr_1_big.png|55px|link=Provincie Eenheden|Mistloper]]
|-
|-
|<font size=2>'''Dief'''</font>
|<font size=2>'''Dief'''</font>
|<font size=2>'''Ancient Orc'''</font>
|<font size=2>'''Eeuwenoude ork'''</font>
|<font size=2>'''War Dog'''</font>
|<font size=2>'''Hellehond'''</font>
|<font size=2>'''Boogschutter'''</font>
|<font size=2>'''Wilde boogschutter'''</font>
|<font size=2>'''Bandiet'''</font>
|<font size=2>'''Bandiet'''</font>
|<font size=2>'''Mist Walker'''</font>
|<font size=2>'''Mistloper'''</font>
|-
|-
|[[File:Mage.png]]
|[[File:Mage.png]]
Regel 267: Regel 267:
|[[File:Heavy_melee.png]]
|[[File:Heavy_melee.png]]
|-
|-
|[[File:mob_ebma_1_big.png|55px|link=Provincie Eenheden|Enchantress]]
|[[File:mob_ebma_1_big.png|55px|link=Provincie Eenheden|Tovenares]]
|[[File:mob_hbma_1_big.png|55px|link=Provincie Eenheden|Abbot]]
|[[File:mob_hbma_1_big.png|55px|link=Provincie Eenheden|Abt]]
|[[File:mob_mcma_1_big.png|55px|link=Provincie Eenheden|Thornrose Mage]]
|[[File:mob_mcma_1_big.png|55px|link=Provincie Eenheden|Doornentovenaar]]
|[[File:mob_ebhm_1_big.png|55px|link=Provincie Eenheden|Swamp Monster]]
|[[File:mob_ebhm_1_big.png|55px|link=Provincie Eenheden|Moerasmonster]]
|[[File:mob_hbhm_1_big.png|55px|link=Provincie Eenheden|Knight]]
|[[File:mob_hbhm_1_big.png|55px|link=Provincie Eenheden|Ridder]]
|[[File:mob_tghm_1_big.png|55px|link=Provincie Eenheden|Orc General]]
|[[File:mob_tghm_1_big.png|55px|link=Provincie Eenheden|Orkgeneraal]]
|-
|-
|<font size=2>'''Enchantress'''</font>
|<font size=2>'''Tovenares'''</font>
|<font size=2>'''Abbot'''</font>
|<font size=2>'''Abt'''</font>
|<font size=2>'''Thornrose Mage'''</font>
|<font size=2>'''Doornentovenaar'''</font>
|<font size=2>'''Swamp Monster'''</font>
|<font size=2>'''Moerasmonster'''</font>
|<font size=2>'''Knight'''</font>
|<font size=2>'''Ridder'''</font>
|<font size=2>'''Orc General'''</font>
|<font size=2>'''Orkgeneraal'''</font>
|-
|-
|[[File:Long_ranged.png]]
|[[File:Long_ranged.png]]
Regel 288: Regel 288:
|
|
|-
|-
|[[File:mob_ebhr_1_big.png|55px|link=Provincie Eenheden|Steinling]]
|[[File:mob_ebhr_1_big.png|55px|link=Provincie Eenheden|Steenling]]
|[[File:mob_hbhr_1_big.png|55px|link=Provincie Eenheden|Cannoneer]]
|[[File:mob_hbhr_1_big.png|55px|link=Provincie Eenheden|Kanonnier]]
|[[File:mob_tghr_1_big.png|55px|link=Provincie Eenheden|Orc Deserter]]
|[[File:mob_tghr_1_big.png|55px|link=Provincie Eenheden|Orkdeserteur]]
|
|
|
|
|
|
|-
|-
|<font size=2>'''Steinling'''</font>
|<font size=2>'''Steenling'''</font>
|<font size=2>'''Cannoneer'''</font>
|<font size=2>'''Kanonnier'''</font>
|<font size=2>'''Orc Deserter'''</font>
|<font size=2>'''Orkdeserteur'''</font>
|
|
|
|
Regel 331: Regel 331:
|-
|-
   
   
|[[File:eb_lm_1.png|60px|Sword Dancer]]
|[[File:eb_lm_1.png|60px|Zwaarddanser]]
   
   
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
Regel 361: Regel 361:
|-
|-
   
   
|[[File:eb_lm_2.png|60px|Sword Dancer II]]
|[[File:eb_lm_2.png|60px|Zwaarddanser II]]
   
   
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
Regel 391: Regel 391:
|-
|-
   
   
|[[File:eb_lm_3.png|60px|Sword Acrobat]]
|[[File:eb_lm_3.png|60px|Zwaardacrobaat]]
   
   
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
Regel 409: Regel 409:
|11
|11
   
   
||[[File:short_ranged.png|Light Ranged]] +30% <br>[[File:mage.png|Mage]] +30%
||[[File:short_ranged.png|Lichte langeafstandseenheid]] +30% <br>[[File:mage.png|Mage]] +30%
   
   
|[[File:short_ranged.png|Light Ranged]] -50%<br>[[File:mage.png|Mage]] -50%
|[[File:short_ranged.png|Lichte langeafstandseenheid]] -50%<br>[[File:mage.png|Mage]] -50%
   
   
|[[File:defenbon.png|Disarming Dance]] -30% <br> for 2 rounds
|[[File:defenbon.png|Disarming Dance]] -30% <br> for 2 rounds
Regel 421: Regel 421:
|-
|-
   
   
|[[File:eb_lr_1.png|60px|Archer]]
|[[File:eb_lr_1.png|60px|Boogschutter]]
   
   
|[[File:short_ranged.png|Light Ranged]]
|[[File:short_ranged.png|Lichte langeafstandseenheid]]
   
   
|12-18
|12-18
Regel 451: Regel 451:
|-
|-
   
   
|[[File:eb_lr_2.png|60px|Archer II]]
|[[File:eb_lr_2.png|60px|Boogschutter II]]
   
   
|[[File:short_ranged.png|Light Ranged]]
|[[File:short_ranged.png|Light Ranged]]
Regel 481: Regel 481:
|-
|-
   
   
|[[File:eb_lr_3.png|60px|Elite Archer]]
|[[File:eb_lr_3.png|60px|Elite boogschutter]]
   
   
|[[File:short_ranged.png|Light Ranged]]
|[[File:short_ranged.png|Light Ranged]]
Regel 511: Regel 511:
|-
|-
   
   
|[[File:eb_ma_1.png|70px|Sorceress]]
|[[File:eb_ma_1.png|70px|Tovenares]]
   
   
|[[File:mage.png|Mage]]
|[[File:mage.png|Mage]]
Regel 541: Regel 541:
|-
|-
   
   
|[[File:eb_ma_2.png|70px|Sorceress II]]
|[[File:eb_ma_2.png|70px|Tovenares II]]
   
   
|[[File:mage.png|Mage]]
|[[File:mage.png|Mage]]
Regel 571: Regel 571:
|-
|-
   
   
|[[File:eb_ma_3.png|70px|Bud Sorceress]]
|[[File:eb_ma_3.png|70px|Uitgeknopte tovenares]]
   
   
|[[File:mage.png|Mage]]
|[[File:mage.png|Mage]]
Regel 661: Regel 661:
|-
|-
   
   
|[[File:eb_hm_3.png|60px|Elder Treant]]
|[[File:eb_hm_3.png|60px|Oudere Treant]]
   
   
|[[File:heavy_melee.png|Heavy Melee]]
|[[File:heavy_melee.png|Heavy Melee]]
Regel 751: Regel 751:
|-
|-
   
   
|[[File:eb_hr_3.png|60px|Granite Golem]]
|[[File:eb_hr_3.png|60px|Granieten Golems]]
   
   
|[[File:long_ranged.png|Heavy Ranged]]
|[[File:long_ranged.png|Heavy Ranged]]
Regel 810: Regel 810:
|-
|-
   
   
|[[File:hb_lm_1.png|60px|Axe Barbarian]]
|[[File:hb_lm_1.png|60px|Bijlkrijger]]
   
   
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
Regel 840: Regel 840:
|-
|-
   
   
|[[File:hb_lm_2.png|60px|Axe Barbarian II]]
|[[File:hb_lm_2.png|60px|Bijlkrijger II]]
   
   
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
Regel 869: Regel 869:
   
   
|-  
|-  
|[[File:hb_lm_3.png|60px|Storm Barbarian]]
|[[File:hb_lm_3.png|60px|Gepantserde bijlkrijgers]]
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
|24-30
|24-30
Regel 885: Regel 885:
|-
|-
   
   
|[[File:hb_lr_1.png|60px|Crossbowman]]
|[[File:hb_lr_1.png|60px|Kruisboogschutter]]
   
   
|[[File:short_ranged.png|Short Ranged]]
|[[File:short_ranged.png|Short Ranged]]
Regel 915: Regel 915:
|-
|-
   
   
|[[File:hb_lr_2.png|60px|Crossbowman II]]
|[[File:hb_lr_2.png|60px|Kruisboogschutter II]]
   
   
|[[File:short_ranged.png|Short Ranged]]
|[[File:short_ranged.png|Short Ranged]]
Regel 945: Regel 945:
|-
|-
   
   
|[[File:hb_lr_3.png|60px|Master Crossbowman]]
|[[File:hb_lr_3.png|60px|Meester kruisboogschutter]]
   
   
|[[File:short_ranged.png|Short Ranged]]
|[[File:short_ranged.png|Short Ranged]]
Regel 974: Regel 974:
   
   
|-
|-
|[[File:hb_ma_1.png|60px|Priest]]
|[[File:hb_ma_1.png|60px|Priester]]
|[[File:mage.png|Mage]]
|[[File:mage.png|Mage]]
|48-80
|48-80
Regel 989: Regel 989:
|48m
|48m
|-
|-
|[[File:hb_ma_2.png|60px|Priest II]]
|[[File:hb_ma_2.png|60px|Priester II]]
|[[File:mage.png|Mage]]
|[[File:mage.png|Mage]]
|53-88
|53-88
Regel 1.004: Regel 1.004:
|48m
|48m
|-
|-
|[[File:hb_ma_3.png|60px|Sacred Priest]]
|[[File:hb_ma_3.png|60px|Heilige priester]]
|[[File:mage.png|Mage]]
|[[File:mage.png|Mage]]
|58-96
|58-96
Regel 1.020: Regel 1.020:
|-
|-
   
   
|[[File:hb_hr_1.png|60px|Mortar]]
|[[File:hb_hr_1.png|60px|Mortier]]
   
   
|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
Regel 1.050: Regel 1.050:
|-
|-
   
   
|[[File:hb_hr_2.png|60px|Mortar II]]
|[[File:hb_hr_2.png|60px|Mortier II]]
   
   
|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
Regel 1.080: Regel 1.080:
|-
|-
   
   
|[[File:hb_hr_3.png|60px|Rad Mortar]]
|[[File:hb_hr_3.png|60px|Radius mortier]]
   
   
|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
Regel 1.110: Regel 1.110:
|-
|-
   
   
|[[File:hb_hm_1.png|60px|Paladin]]
|[[File:hb_hm_1.png|60px|Paladijn]]
   
   
|[[File:heavy_melee.png|Heavy Melee]]
|[[File:heavy_melee.png|Heavy Melee]]
Regel 1.140: Regel 1.140:
|-
|-
   
   
|[[File:hb_hm_2.png|60px|Paladin II]]
|[[File:hb_hm_2.png|60px|Paladijn II]]
   
   
|[[File:heavy_melee.png|Heavy Melee]]
|[[File:heavy_melee.png|Heavy Melee]]
Regel 1.170: Regel 1.170:
|-
|-
   
   
|[[File:hb_hm_3.png|60px|Blessed Paladin]]
|[[File:hb_hm_3.png|60px|Gezegende paladijnen]]
   
   
|[[File:heavy_melee.png|Heavy Melee]]
|[[File:heavy_melee.png|Heavy Melee]]
Regel 1.289: Regel 1.289:
|-
|-
   
   
|[[File:tg_lm_3.png|60px|Sinister Cerberus]]
|[[File:tg_lm_3.png|60px|Sinistere cerberus]]
   
   
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
Regel 1.319: Regel 1.319:
|-
|-
   
   
|[[File:tg_lr_1.png|60px|Dryad]]
|[[File:tg_lr_1.png|60px|Dryade]]
   
   
|[[File:Short_ranged.png|Light Ranged]]
|[[File:Short_ranged.png|Light Ranged]]
Regel 1.349: Regel 1.349:
|-
|-
   
   
|[[File:tg_lr_2.png|60px|Dryad II]]
|[[File:tg_lr_2.png|60px|Dryade II]]
|[[File:Short_ranged.png|Light Ranged]]
|[[File:Short_ranged.png|Light Ranged]]
| 34-46
| 34-46
Regel 1.364: Regel 1.364:
| 24m
| 24m
|-
|-
|[[File:tg_lr_3.png|50px|Poison Dryad]]
|[[File:tg_lr_3.png|50px|Giftige dryade]]
|[[File:Short_ranged.png|Light Ranged]]
|[[File:Short_ranged.png|Light Ranged]]
| 39-49
| 39-49
Regel 1.409: Regel 1.409:
| 36m
| 36m
|-
|-
|[[File:tg_ma_iii.png|60px| Ghastly Banshee]]
|[[File:tg_ma_iii.png|60px|Gruwelijke banshee]]
|[[File:mage.png|Mage]]
|[[File:mage.png|Mage]]
| 55-83
| 55-83
Regel 1.425: Regel 1.425:
|-
|-
   
   
|[[File:tg_hm_1.png|60px|Orc Warrior]]
|[[File:tg_hm_1.png|60px|Orkkrijger]]
   
   
|[[File:heavy_melee.png|Heavy Melee]]
|[[File:heavy_melee.png|Heavy Melee]]
Regel 1.453: Regel 1.453:
| 24m
| 24m
|-
|-
|[[File:unit_tg_hm_ii.png|60px|Orc Warrior II]]
|[[File:unit_tg_hm_ii.png|60px|Orkkrijger II]]
   
   
|[[File:heavy_melee.png|Heavy Melee]]
|[[File:heavy_melee.png|Heavy Melee]]
Regel 1.482: Regel 1.482:
|-
|-
   
   
|[[File:tg_hr_1.png|60px|Orc Strategist]]
|[[File:tg_hr_1.png|60px|Orkstrateeg]]
   
   
|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
Regel 1.511: Regel 1.511:
   
   
|-
|-
|[[File:tg_hr_2.png|60px|Orc Strategist II]]
|[[File:tg_hr_2.png|60px|Orkstrateeg II]]
|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
| 40-66
| 40-66
Regel 1.553: Regel 1.553:
|Tijd
|Tijd
|-
|-
|[[File:mc_lm_1.png|60px|Drone Rider]]
|[[File:mc_lm_1.png|60px|Darrenruiter]]
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
| 41-51
| 41-51
Regel 1.568: Regel 1.568:
| 24m
| 24m
|-
|-
|[[File:mc_lm_2.png|60px|Drone Rider II]]
|[[File:mc_lm_2.png|60px|Darrenruiter II]]
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
| 46-56
| 46-56
Regel 1.583: Regel 1.583:
| 24m
| 24m
|-
|-
|[[File:mc_lm_3.png|60px|Venom Drone Rider]]
|[[File:mc_lm_3.png|60px|giftige darrenruiter]]
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
| 50-62
| 50-62
Regel 1.598: Regel 1.598:
| 24m
| 24m
|-  
|-  
|[[File:mc_lr_1.png|60px|Ranger]]
|[[File:mc_lr_1.png|60px|Jager]]
   
   
|[[File:short_ranged.png|Light Ranged]]
|[[File:short_ranged.png|Light Ranged]]
Regel 1.626: Regel 1.626:


|-
|-
|[[File:mc_lr_2.png|60px|Ranger II]]
|[[File:mc_lr_2.png|60px|Jager II]]
|[[File:short_ranged.png|Light Ranged]]
|[[File:short_ranged.png|Light Ranged]]
| 14-22
| 14-22
Regel 1.643: Regel 1.643:
|-
|-
   
   
|[[File:mc_ma_1.png|60px|Blossom Mage]]
|[[File:mc_ma_1.png|60px|Bloesemtovenaar]]
   
   
|[[File:mage.png|Mage]]
|[[File:mage.png|Mage]]
Regel 1.673: Regel 1.673:
|-
|-
   
   
|[[File:mc_ma_2.png|60px|Blossom Mage II]]
|[[File:mc_ma_2.png|60px|Bloesemtovenaar II]]
   
   
|[[File:mage.png|Mage]]
|[[File:mage.png|Mage]]
Regel 1.702: Regel 1.702:
   
   
|-
|-
|[[File:mc_hm_1_big.png|60px|Vallorian Guard]]
|[[File:mc_hm_1_big.png|60px|Valoriaanse wachter]]
|[[File:heavy_melee.png|Heavy Melee]]
|[[File:heavy_melee.png|Heavy Melee]]
| 153-207
| 153-207
Regel 1.717: Regel 1.717:
| 1h12m
| 1h12m
|-
|-
|[[File:unit_mc_hm_ii.png|60px|Vallorian Guard II]]
|[[File:unit_mc_hm_ii.png|60px|Valoriaanse wachter II]]
|[[File:heavy_melee.png|Heavy Melee]]
|[[File:heavy_melee.png|Heavy Melee]]
| 168-228
| 168-228
Regel 1.732: Regel 1.732:
| 1h12m
| 1h12m
|-
|-
|[[File:mc_hr_1.png|60px|Fainéant Frog]]
|[[File:mc_hr_1.png|60px|Vadsige Kikker]]
|[[File:long_ranged.png|Heavy Ranged]]
|[[File:long_ranged.png|Heavy Ranged]]
| 42-70
| 42-70
Regel 1.747: Regel 1.747:
| 48m
| 48m
|-
|-
|[[File:mc_hr_2.png|60px|Fainéant Frog II]]
|[[File:mc_hr_2.png|60px|Vadsige Kikker II]]
|[[File:long_ranged.png|Heavy Ranged]]
|[[File:long_ranged.png|Heavy Ranged]]
| 49-75
| 49-75
Regel 1.787: Regel 1.787:
|
|
|-
|-
|[[File:mob_eblm_1.png|60px|Thief]]
|[[File:mob_eblm_1.png|60px|Dief]]
|align=center|[[File:light_melee.png|Light Melee]]
|align=center|[[File:light_melee.png|Light Melee]]
|18-24
|18-24
Regel 1.800: Regel 1.800:
| -
| -
|-
|-
|[[File:mob_eblm_1.png|60px|Thief II]]
|[[File:mob_eblm_1.png|60px|Dief II]]
|align=center|[[File:light_melee.png|Light Melee]]
|align=center|[[File:light_melee.png|Light Melee]]
|20-26
|20-26
Regel 1.813: Regel 1.813:
| -
| -
|-
|-
|[[File:mob_eblm_1.png|60px|Nasty Thief]]
|[[File:mob_eblm_1.png|60px|Gemene dief]]
|align=center|[[File:light_melee.png|Light Melee]]
|align=center|[[File:light_melee.png|Light Melee]]
|21-29
|21-29
Regel 1.826: Regel 1.826:
| -
| -
|-
|-
|[[File:mob_hblm_1.png|60px|Ancient Orc]]
|[[File:mob_hblm_1.png|60px|Eeuwenoude ork]]
|align=center|[[File:light_melee.png|Light Melee]]
|align=center|[[File:light_melee.png|Light Melee]]
|35-55
|35-55
Regel 1.839: Regel 1.839:
| -
| -
|-
|-
|[[File:mob_hblm_1.png|60px|Ancient Orc II]]
|[[File:mob_hblm_1.png|60px|Eeuwenoude ork II]]
|align=center|[[File:light_melee.png|Light Melee]]
|align=center|[[File:light_melee.png|Light Melee]]
|38-58
|38-58
Regel 1.852: Regel 1.852:
| -
| -
|-
|-
|[[File:mob_hblm_1.png|60px|Brutal Ancient Orc]]
|[[File:mob_hblm_1.png|60px|Wreder oude ork]]
|align=center|[[File:light_melee.png|Light Melee]]
|align=center|[[File:light_melee.png|Light Melee]]
|42-64
|42-64
Regel 1.865: Regel 1.865:
|[[File:defenbon.png|Guts Cutter]] -30%  <br> for 2 rounds
|[[File:defenbon.png|Guts Cutter]] -30%  <br> for 2 rounds
|-
|-
|[[File:mob_tglm_1.png|60px|Hellhound]]
|[[File:mob_tglm_1.png|60px|Hellehond]]
|align=center|[[File:light_melee.png|Light Melee]]
|align=center|[[File:light_melee.png|Light Melee]]
|17-21
|17-21
Regel 1.878: Regel 1.878:
| -
| -
|-
|-
|[[File:mob_tglm_1.png|60px|Hellhound II]]
|[[File:mob_tglm_1.png|60px|Hellehond II]]
|align=center|[[File:light_melee.png|Light Melee]]
|align=center|[[File:light_melee.png|Light Melee]]
|19-23
|19-23
Regel 1.891: Regel 1.891:
| -
| -
|-
|-
|[[File:mob_tglm_1.png|60px|Furious Hellhound]]
|[[File:mob_tglm_1.png|60px|Woeste hellehond]]
|align=center|[[File:light_melee.png|Light Melee]]
|align=center|[[File:light_melee.png|Light Melee]]
|21-25
|21-25
Regel 1.904: Regel 1.904:
|[[File:defenbon.png|Bloody Bite]] -30%  <br> for 2 rounds
|[[File:defenbon.png|Bloody Bite]] -30%  <br> for 2 rounds
|-
|-
|[[File:mob_eblr_1.png|60px|Wild Archer]]
|[[File:mob_eblr_1.png|60px|Wilde boogschutter]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|10-14
|10-14
Regel 1.917: Regel 1.917:
| -  
| -  
|-
|-
|[[File:mob_eblr_1.png|60px|Wild Archer II]]
|[[File:mob_eblr_1.png|60px|Wilde boogschutter II]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|10-15
|10-15
Regel 1.930: Regel 1.930:
| -  
| -  
|-
|-
|[[File:mob_eblr_1.png|60px|Feral Wild Archer]]
|[[File:mob_eblr_1.png|60px|Wilde boogschutter]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|14-17
|14-17
Regel 1.943: Regel 1.943:
|[[File:defenbon.png|Enar's Arrow]] -30%  <br> for 2 rounds
|[[File:defenbon.png|Enar's Arrow]] -30%  <br> for 2 rounds
|-
|-
|[[File:mob_hblr_1.png|60px|Bandit]]
|[[File:mob_hblr_1.png|60px|Bandiet]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|11-19
|11-19
Regel 1.956: Regel 1.956:
| -  
| -  
|-
|-
|[[File:mob_hblr_1.png|60px|Bandit II]]
|[[File:mob_hblr_1.png|60px|Bandiet II]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|14-20
|14-20
Regel 1.969: Regel 1.969:
| -  
| -  
|-
|-
|[[File:mob_hblr_1.png|60px|Wily Bandit]]
|[[File:mob_hblr_1.png|60px|Sluwe bandiet]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|15-21
|15-21
Regel 1.982: Regel 1.982:
|[[File:attkbon.png|Dishonorable Tactic]] -10%  <br> for 3 rounds
|[[File:attkbon.png|Dishonorable Tactic]] -10%  <br> for 3 rounds
|-
|-
|[[File:mob_tglr_1.png|60px|Mist Walker]]
|[[File:mob_tglr_1.png|60px|Mistloper]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|22-34
|22-34
Regel 1.995: Regel 1.995:
| -
| -
|-
|-
|[[File:mob_tglr_1.png|60px|Mist Walker II]]
|[[File:mob_tglr_1.png|60px|Mistloper II]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|26-36
|26-36
Regel 2.008: Regel 2.008:
| -
| -
|-
|-
|[[File:mob_tglr_1.png|60px|Sneaky Mist Walker]]
|[[File:mob_tglr_1.png|60px|Stiekeme mistloper]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|31-37
|31-37
Regel 2.021: Regel 2.021:
|[[File:defenbon.png|Tricky Distraction]] -20%  <br> for 3 rounds
|[[File:defenbon.png|Tricky Distraction]] -20%  <br> for 3 rounds
|-
|-
|[[File:mc_lr_1.png|60px|Ranger]]
|[[File:mc_lr_1.png|60px|Jager]]
|[[File:short_ranged.png|Light Ranged]]
|[[File:short_ranged.png|Light Ranged]]
| 12-20
| 12-20
Regel 2.034: Regel 2.034:
| -
| -
|-
|-
|[[File:mc_lr_2.png|60px|Ranger II]]
|[[File:mc_lr_2.png|60px|Jager II]]
|[[File:short_ranged.png|Light Ranged]]
|[[File:short_ranged.png|Light Ranged]]
| 14-22
| 14-22
Regel 2.047: Regel 2.047:
| -
| -
|-
|-
|[[File:tg_lr_1.png|60px|Dryad]]
|[[File:tg_lr_1.png|60px|Dryade]]
|[[File:Short_ranged.png|Light Ranged]]
|[[File:Short_ranged.png|Light Ranged]]
| 28-43
| 28-43
Regel 2.060: Regel 2.060:
| -
| -
|-
|-
|[[File:tg_lr_2.png|60px|Dryad II]]
|[[File:tg_lr_2.png|60px|Dryade II]]
|[[File:Short_ranged.png|Light Ranged]]
|[[File:Short_ranged.png|Light Ranged]]
| 34-46
| 34-46
Regel 2.073: Regel 2.073:
| -  
| -  
|-
|-
|[[File:mob_ebma_1.png|60px|Enchantress]]
|[[File:mob_ebma_1.png|60px|Tovenares]]
|align=center|[[File:Mage.png|Mage]]
|align=center|[[File:Mage.png|Mage]]
|61-91
|61-91
Regel 2.086: Regel 2.086:
|[[File:attkbon.png|Weird Witchcraft]] -40%  <br> for 2 rounds
|[[File:attkbon.png|Weird Witchcraft]] -40%  <br> for 2 rounds
|-
|-
|[[File:mob_ebma_1.png|60px|Enchantress II]]
|[[File:mob_ebma_1.png|60px|Tovenares II]]
|align=center|[[File:Mage.png|Mage]]
|align=center|[[File:Mage.png|Mage]]
|67-101
|67-101
Regel 2.099: Regel 2.099:
|[[File:attkbon.png|Weird Witchcraft]] -40%  <br> for 2 rounds
|[[File:attkbon.png|Weird Witchcraft]] -40%  <br> for 2 rounds
|-
|-
|[[File:mob_ebma_1.png|60px|Devilish Enchantress]]
|[[File:mob_ebma_1.png|60px|Duivelse tovenares]]
|align=center|[[File:Mage.png|Mage]]
|align=center|[[File:Mage.png|Mage]]
|74-110
|74-110
Regel 2.112: Regel 2.112:
|[[File:attkbon.png|Weird Witchcraft]] -40%  <br> for 2 rounds <br>[[File:defenbon.png|Haunting Hex]] -30%  <br> for 2 rounds
|[[File:attkbon.png|Weird Witchcraft]] -40%  <br> for 2 rounds <br>[[File:defenbon.png|Haunting Hex]] -30%  <br> for 2 rounds
|-
|-
|[[File:mob_hbma_1.png|60px|Abbot]]
|[[File:mob_hbma_1.png|60px|Abt]]
|align=center|[[File:Mage.png|Mage]]
|align=center|[[File:Mage.png|Mage]]
|51-85
|51-85
Regel 2.125: Regel 2.125:
|[[File:defenbon.png|Pretended Pacifism]] -50%  <br> for 2 rounds
|[[File:defenbon.png|Pretended Pacifism]] -50%  <br> for 2 rounds
|-
|-
|[[File:mob_hbma_1.png|60px|Abbot II]]
|[[File:mob_hbma_1.png|60px|Abt II]]
|align=center|[[File:Mage.png|Mage]]
|align=center|[[File:Mage.png|Mage]]
|56-94
|56-94
Regel 2.138: Regel 2.138:
|[[File:defenbon.png|Pretended Pacifism]] -50%  <br> for 2 rounds
|[[File:defenbon.png|Pretended Pacifism]] -50%  <br> for 2 rounds
|-
|-
|[[File:mob_hbma_1.png|60px|Dark Abbot]]
|[[File:mob_hbma_1.png|60px|Duistere abt]]
|align=center|[[File:Mage.png|Mage]]
|align=center|[[File:Mage.png|Mage]]
|62-103
|62-103
Regel 2.151: Regel 2.151:
|[[File:defenbon.png|Pretended Pacifism]] -50%  <br> for 2 rounds<br>[[File:attkbon.png|Last Supper]] -20%  <br> for 2 rounds
|[[File:defenbon.png|Pretended Pacifism]] -50%  <br> for 2 rounds<br>[[File:attkbon.png|Last Supper]] -20%  <br> for 2 rounds
|-
|-
|[[File:mob_mcma_1.png|60px|Thornrose Mage]]
|[[File:mob_mcma_1.png|60px|Doornentovenaar]]
|align=center|[[File:Mage.png|Mage]]
|align=center|[[File:Mage.png|Mage]]
|36-60
|36-60
Regel 2.164: Regel 2.164:
|[[File:defenbon.png|Thorn Winds]] -40%  <br> for 3 rounds
|[[File:defenbon.png|Thorn Winds]] -40%  <br> for 3 rounds
|-
|-
|[[File:mob_mcma_1.png|60px|Thornrose Mage II]]
|[[File:mob_mcma_1.png|60px|Doornentovenaar II]]
|align=center|[[File:Mage.png|Mage]]
|align=center|[[File:Mage.png|Mage]]
|40-66
|40-66
Regel 2.177: Regel 2.177:
|[[File:defenbon.png|Thorn Winds]] -40%  <br> for 3 rounds
|[[File:defenbon.png|Thorn Winds]] -40%  <br> for 3 rounds
|-
|-
|[[File:mob_mcma_1.png|60px|Withered Thornrose Mage]]
|[[File:mob_mcma_1.png|60px|Verwelkte doornentovenaar]]
|align=center|[[File:Mage.png|Mage]]
|align=center|[[File:Mage.png|Mage]]
|44-73
|44-73
Regel 2.190: Regel 2.190:
|[[File:defenbon.png|Thorn Winds]] -40%  <br> for 3 rounds <br>[[File:attkbon.png|Withering Will]] -10%  <br> for 3 rounds
|[[File:defenbon.png|Thorn Winds]] -40%  <br> for 3 rounds <br>[[File:attkbon.png|Withering Will]] -10%  <br> for 3 rounds
|-
|-
|[[File:mob_ebhm_1.png|60px|Swamp Monster]]
|[[File:mob_ebhm_1.png|60px|Moerasmonster]]
|[[File:Heavy_melee.png|Heavy Melee]]
|[[File:Heavy_melee.png|Heavy Melee]]
|148-200
|148-200
Regel 2.203: Regel 2.203:
| -
| -
|-
|-
|[[File:mob_ebhm_1.png|60px|Swamp Monster II]]
|[[File:mob_ebhm_1.png|60px|Moerasmonster II]]
|[[File:Heavy_melee.png|Heavy Melee]]
|[[File:Heavy_melee.png|Heavy Melee]]
|179-241
|179-241
Regel 2.216: Regel 2.216:
| -
| -
|-
|-
|[[File:mob_ebhm_1.png|60px|Ferocious Swamp Monster]]
|[[File:mob_ebhm_1.png|60px|Woest moerasmonster]]
|[[File:Heavy_melee.png|Heavy Melee]]
|[[File:Heavy_melee.png|Heavy Melee]]
|196-265
|196-265
Regel 2.229: Regel 2.229:
|[[File:attkbon.png|Mud Blow]] -20%  <br> for 2 rounds
|[[File:attkbon.png|Mud Blow]] -20%  <br> for 2 rounds
|-
|-
|[[File:mob_hbhm_1.png|60px|Knight]]
|[[File:mob_hbhm_1.png|60px|Ridder]]
|[[File:Heavy_melee.png|Heavy Melee]]
|[[File:Heavy_melee.png|Heavy Melee]]
|78-106
|78-106
Regel 2.242: Regel 2.242:
| -
| -
|-
|-
|[[File:mob_hbhm_1.png|60px|Knight II]]
|[[File:mob_hbhm_1.png|60px|Ridder II]]
|[[File:Heavy_melee.png|Heavy Melee]]
|[[File:Heavy_melee.png|Heavy Melee]]
|95-129
|95-129
Regel 2.255: Regel 2.255:
| -
| -
|-
|-
|[[File:mob_hbhm_1.png|60px|Brave Knight]]
|[[File:mob_hbhm_1.png|60px|Dappere ridder]]
|[[File:Heavy_melee.png|Heavy Melee]]
|[[File:Heavy_melee.png|Heavy Melee]]
|105-141
|105-141
Regel 2.268: Regel 2.268:
|[[File:defenbon.png|Noble Strike]] -30%  <br> for 2 rounds
|[[File:defenbon.png|Noble Strike]] -30%  <br> for 2 rounds
|-
|-
|[[File:mob_tghm_1.png|60px|Orc General]]
|[[File:mob_tghm_1.png|60px|Orkgeneraal]]
|[[File:Heavy_melee.png|Heavy Melee]]
|[[File:Heavy_melee.png|Heavy Melee]]
|153-207
|153-207
Regel 2.281: Regel 2.281:
| -
| -
|-
|-
|[[File:mob_tghm_1.png|60px|Orc General II]]
|[[File:mob_tghm_1.png|60px|Orkgeneraal II]]
|[[File:Heavy_melee.png|Heavy Melee]]
|[[File:Heavy_melee.png|Heavy Melee]]
|187-253
|187-253
Regel 2.294: Regel 2.294:
| -
| -
|-
|-
|[[File:mob_tghm_1.png|60px|Mutated Orc General]]
|[[File:mob_tghm_1.png|60px|Gemuteerde orkgeneraal]]
|[[File:Heavy_melee.png|Heavy Melee]]
|[[File:Heavy_melee.png|Heavy Melee]]
|204-276
|204-276
Regel 2.307: Regel 2.307:
|[[File:defenbon.png|Wild Rage]] -20%  <br> for 3 rounds
|[[File:defenbon.png|Wild Rage]] -20%  <br> for 3 rounds
|-
|-
|[[File:mob_ebhr_1.png|60px|Steinling]]
|[[File:mob_ebhr_1.png|60px|Steenling]]
|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
|54-90
|54-90
Regel 2.320: Regel 2.320:
| -
| -
|-
|-
|[[File:mob_ebhr_1.png|60px|Steinling II]]
|[[File:mob_ebhr_1.png|60px|Steenling II]]
|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
|77-115
|77-115
Regel 2.333: Regel 2.333:
| -
| -
|-
|-
|[[File:mob_ebhr_1.png|60px|Rigid Steinling]]
|[[File:mob_ebhr_1.png|60px|Stevige steenling]]
|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
|90-122
|90-122
Regel 2.346: Regel 2.346:
|[[File:defenbon.png|Sand Throw]] -30%  <br> for 2 rounds
|[[File:defenbon.png|Sand Throw]] -30%  <br> for 2 rounds
|-
|-
|[[File:mob_hbhr_1.png|60px|Cannoneer]]
|[[File:mob_hbhr_1.png|60px|Kanonnier]]
|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
|27-57
|27-57
Regel 2.359: Regel 2.359:
| -
| -
|-
|-
|[[File:mob_hbhr_2.png|60px|Cannoneer II]]
|[[File:mob_hbhr_2.png|60px|Kanonnier II]]
|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
|42-78
|42-78
Regel 2.372: Regel 2.372:
| -
| -
|-
|-
|[[File:mob_hbhr_1.png|60px|Crazy Cannoneer]]
|[[File:mob_hbhr_1.png|60px|Wilde kanonnier]]
|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
|50-83
|50-83
Regel 2.385: Regel 2.385:
|[[File:attkbon.png|Crazy Cannon]] -30%  <br> for 1 round
|[[File:attkbon.png|Crazy Cannon]] -30%  <br> for 1 round
|-
|-
|[[File:mob_tghr_1.png|60px|Orc Deserter]]
|[[File:mob_tghr_1.png|60px|Orkdeserteur]]
|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
|62-130
|62-130
Regel 2.398: Regel 2.398:
| -
| -
|-
|-
|[[File:mob_tghr_1.png|60px|Orc Deserter II]]
|[[File:mob_tghr_1.png|60px|Orkdeserteur II]]
|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
|88-164
|88-164
Regel 2.411: Regel 2.411:
| -
| -
|-
|-
|[[File:mob_tghr_1.png|60px|Mucky Orc Deserter]]
|[[File:mob_tghr_1.png|60px|Viezige orkdeserteur]]
|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
|104-174
|104-174

Versie van 11 jan 2019 15:04

EVT.png TTC.png WT.png RT.png SPT.png NHT.png FT.png TT.png UT.png BT.png
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Basis

In Elvenar kun je per volk 5 volkspecifieke eenheden ontgrendelen, waarna je ze kunt trainen in de Kazerne. Beide volkeren hebben ook 10 gedeelde eenheden die ze kunnen trainen in het Oefenterrein en het Huurlingenkamp. De eenheden van zowel Elven als Mensen zijn gelijkwaardig in kracht, maar hun tactische stijl verschilt.

Beide volkeren beginnen met lichte Mêlee. Het belangrijkste verschil tussen Elven en mensen voor deze eenheden, is dat mensen meer schade toebrengen maar een zwakkere verdediging hebben, terwijl dat bij de elven meer in balans is.

Beide rassen krijgen later ook toegang tot Lichte afstand, Magische eenheden, Zware Mêlee en Zware afstandseenheden.

Units barracks.png


Daarbovenop zal je bij het bezoeken van Provincies op de Wereldkaart ook nog andere eenheden ontdekken waartegen je kunt vechten. Deze vijandelijke troepen zijn sterk afhankelijk van het type Provincie en de afstand tot je stad.

Promotion.png

Op de eerste eenheid na, die al direct samen met de Kazerne wordt ontgrendeld, zal je alle eenheden moeten ontgrendelen met een aparte technologie in het Onderzoeksmenu. Ook kun je alle technieken van je eenheden verbeteren door de bijbehorende "Promotie" te onderzoeken.

Eenheid Informatie

Wanneer je de Kazerne hebt gebouwd, kun je meer informatie opvragen over alle eenheden, zelfs de eenheden die nog niet zijn ontgrendeld. Dit doe je door op hun informatie-icoon te klikken Info. Je krijg dan de volgende "Eenheden Informatie" te zien:


Complete-screen.png


Nummer Naam Icoon Omschrijving
1 Eenheid Level
Eenheid level
Elke eenheid heeft een level, aangegeven met de hoeveelheid sterren, in het Leger instellen scherm kan je deze sterren onder de plaatjes van de eenheden zien.
2 Eenhedentype - Elke Eenheid heeft een Type dat is toegekend aan een bepaalde Klasse.
3 Eenhedenklasse - Elke Klasse omschrijft de tactische groep waartoe een Eenhedentype behoort.
4 Beste tegen - Hier kan je zien tegen welke klasse deze eenheid een bonus heeft. Dit kan een aanvals of verdedigingsbonus zijn, als je met je muis over het icoontje heen gaat kan je mee informatie zien. Hoe meer zwaardjes hoe beter!
5 Schade
Schade
De exacte schade van een aanval wordt willekeurig bepaald op basis van het schadebereik van de betreffende eenheid.
6 Levenspunten
Levenspunten
Levenspunten per Eenheid
7 Aanvalsbereik
Aanvalsbereik
Dit is de maximum afstand waarop een eenheid kan aanvallen.
8 Bewegingsbereik
Bewegingsbereik
Dit is het aantal velden dat een eenheid kan afleggen in 1 beurt.
9 Initiatief
Initiatief
De eenheid met het hoogste initiatief zal eerder aan de beurt zijn in een gevechtsronde.
10 Gewicht
Gewicht
Eenheden hebben een verschillend gewicht. Hoe groter het gewicht, hoe minder eenheden je nodig hebt om een Troep te vullen. Hoe groter het gewicht, hoe moeilijker het is om een eenheid uit een troep te doden in een gevecht.
11 Terugslaan
Terugslaan
Deze vaardigheid zorgt ervoor dat een eenheid automatisch terugslaat wanneer het wordt aangevallen van dichtbij, maar het werkt maar eens per ronde. Als een eenheid deze vaardigheid heeft, zie je het nummer "1". Wanneer een eenheid niet terug kan slaan, zie je een "0".
12 Speciale Vaardigheden - Hier vind je spreuken of toegevoegde effecten op een aanval. Wanneer je je muis over dit icoon beweegt, zul je de omschrijving zien.

Klassen

In Elvenar vind je 5 Klassen van eenheden: Lichte Mêlee, Lichte Afstand, Magische, Zware Mêlee en Lange Afstand.

Iedere Klasse heeft bepaalde Eenhedentypes toegewezen gekregen. Hoewel Zwaarddansers, Bijlkrijgers, Cerberus en Orks bijvoorbeeld allemaal verschillende eenhedentypes zijn, behoren ze allen tot dezelfde Klasse: Lichte eenheid. Het zijn allen lichte vechters op korte afstand, dus ondanks het feit dat ze verschillende gevechtsstrategieën hebben, zullen ze gelijkwaardige waardes hebben voor levenspunten en schade.


Klasse Icoon Omschrijving
Lichte Mêlee Light melee.png Basis korte afstandseenheid (goede levenspunten, goede schade)
Korte Afstand Short ranged.png Basis afstandseenheid (goede schade, zwakke levenspunten)
Tovenaar Mage.png Ondersteunende eenheid met speciale magische vaardigheden (zwakke levenspunten, zwakke schade, vaardigheid om elementen te beïnvloeden tot het eind van de volgende beurt)
Zware Mêlee Heavy melee.png Korte afstandseenheid met zware bepantsering (zeer goede levenspunten, zwakke schade)
Lange Afstand Long ranged.png Speciale afstandseenheid (bijvoorbeeld een afstandseenheid maar toch bepantserd of lange, zware schoten maar extreem zwakke levenspunten) met enige bescherming tegen korte afstandseenheden.

Speciale Vaardigheden

Sommige eenheden hebben speciale vaardigheden om de verdediging van vijanden omlaag te halen, waardoor de schade die de volgende eenheden aan hen toebrengen, groter is. Anderen hebben de krachten om de aanvalskracht van de vijand te verminderen, waardoor je je eigen troepen kunt beschermen. Deze vaardigheden kunnen bij elkaar toegevoegd worden om meer schade te doen, of minder te incasseren.


Speciale Vaardigheid Icoon Omschrijving
Verdedigingsbonus Attkbon.png Verzwakt de schade van het doelwit tot het eind voor de aangegeven ronde(s).
Aanvalsbonus Defenbon.png Verhoogde inkomende schade op het doelwit voor de aangegeven ronde(s).

Eenheden Overzicht

Basis Ras Eenheden

Basis Ras Eenheden Overzicht
Elfen Mensen
Light melee.png Short ranged.png Mage.png Heavy melee.png Long ranged.png Light melee.png Short ranged.png Mage.png Heavy melee.png Long ranged.png
Zwaarddanser Boogschutter Tovenares Treant Golem Bijlkrijger Kruisboogschutter Priester Paladijn Mortier
Zwaarddanser Boogschutter Tovenares Treant Golem Bijlkrijger Kruisboog schutter Priester Paladijn Mortier

Gedeelde Ras Eenheden

Gedeelde Ras Eenheden Overzicht
Oefenterrein Huurlingenkamp
Light melee.png Short ranged.png Mage.png Heavy melee.png Long ranged.png Light melee.png Short ranged.png Mage.png Heavy melee.png Long ranged.png
Cerberus Dryade Banshee Orkkrijger Orkstrateeg Darrenruiter Jager Bloesemtovenaar Valoriaanse wachter Vadsige Kikker
Cerberus Dryade Banshee Orkkrijger Orkstrateeg Darrenruiter Jager Bloesemtovenaar Valoriaanse wachter Vadsige Kikker

Provincie Eenheden

Provincie Eenheden Overzicht
Light melee.png Light melee.png Light melee.png Short ranged.png Short ranged.png Short ranged.png
Dief Eeuwenoude ork Hellehond Wilde boogschutter Bandiet Mistloper
Dief Eeuwenoude ork Hellehond Wilde boogschutter Bandiet Mistloper
Mage.png Mage.png Mage.png Heavy melee.png Heavy melee.png Heavy melee.png
Tovenares Abt Doornentovenaar Moerasmonster Ridder Orkgeneraal
Tovenares Abt Doornentovenaar Moerasmonster Ridder Orkgeneraal
Long ranged.png Long ranged.png Long ranged.png
Steenling Kanonnier Orkdeserteur
Steenling Kanonnier Orkdeserteur

Eenheden Statistieken Overzicht

Eenheden Statistieken Elven

Eenheden Statistieken Informatie Elven
Eenheden type Klasse Gegevens Bonus Speciale Vaardigheden Training
Schade Levenspunten Gewicht Aanvalsbereik Bewegingsbereik Terugslaan Initiatief Aanval Verdediging Kosten Tijd
Zwaarddanser Light Melee 19-23 90 1 1 3 1 11 Light Ranged +30% Mage +30% Light Ranged -40%
Mage -40%
- 14 Supply small.png 12m
Zwaarddanser II Light Melee 21-25 99 1 1 3 1 11 Light Ranged +30%
Mage +30%
Light Ranged -50%
Mage -50%
- 14 Supply small.png 12m
Zwaardacrobaat Light Melee 23-28 109 1 1 3 1 11 Lichte langeafstandseenheid +30%
Mage +30%
Lichte langeafstandseenheid -50%
Mage -50%
Disarming Dance -30%
for 2 rounds
14 Supply small.png 12m
Boogschutter Lichte langeafstandseenheid 12-18 54 1 4 3 0 18 Heavy Melee +60%
Mage +80%
Heavy Melee -50% - 14 Supply small.png 12m
Boogschutter II Light Ranged 14-20 59 1 4 3 0 18 Heavy Melee +70%
Mage +90%
Heavy Melee -50% - 14 Supply small.png 12m
Elite boogschutter Light Ranged 16-20 65 1 4 3 0 18 Heavy Melee +70%
Mage +90%
Heavy Melee -50% Bull's Eye -20%
for 2 rounds
14 Supply small.png 12m
Tovenares Mage 48-72 168 4 3 4 0 14 Heavy Melee +50%
Heavy Ranged +60%
Heavy Melee -60%
Heavy Ranged -50%
Broken Valor -50%
for 2 rounds
58 Supply small.png 48m
Tovenares II Mage 53-79 185 4 3 4 0 14 Heavy Melee +60%
Heavy Ranged +70%
Heavy Melee -60%
Heavy Ranged -50%
Broken Valor -50%
for 2 rounds
58 Supply small.png 48m
Uitgeknopte tovenares Mage 58-88 200 4 3 4 0 14 Heavy Melee +60%
Heavy Ranged +70%
Heavy Melee -60%
Heavy Ranged -50%
Broken Valor -50%
for 2 rounds
Leaden Arms -20%
for 2 rounds
58 Supply small.png 48m
Treant Heavy Melee 151-185 750 6 1 2 1 1 Heavy Ranged +40% Light Melee -30%
Heavy Ranged-80%
- 87 Supply small.png 1h12m
Treant II Heavy Melee 167-204 830 6 1 2 1 1 Heavy Ranged +50% Light Melee -40%
Heavy Ranged-80%
- 87 Supply small.png 1h12m
Oudere Treant Heavy Melee 180-220 910 6 1 2 1 1 Heavy Ranged +50% Light Melee -40%
Heavy Ranged-80%
Dazing Lash -30%
for 2 rounds
87 Supply small.png 1h12m
Golem Heavy Ranged 97-179 380 6 3 3 0 7 Light Ranged+20%
Light Melee +70%
Light Ranged-40% - 87 Supply small.png 1h12m
Golem II Heavy Ranged 114-190 420 6 3 3 0 7 Light Ranged+20%
Light Melee +80%
Light Ranged-50% - 87 Supply small.png 1h12m
Granieten Golems Heavy Ranged 134-200 460 6 3 3 0 7 Light Ranged+20%
Light Melee +80%
Light Ranged-50% Shield Slicer -10%
for 3 rounds
87 Supply small.png 1h12m

Eenheden Statistieken Mensen

Eenheden Statistieken Informatie Mensen
Eenheden type Klasse Gegevens Bonus Speciale Vaardigheden Training
Schade Levenspunten Gewicht Aanvalsbereik Bewegingsbereik Terugslaan Initiatief Aanval Verdediging Kosten Tijd
Bijlkrijger Light Melee 20-24 86 1 1 3 1 10 Short Ranged +60% Mage +60% Short Ranged -20% Mage -20% - 14 Supply small.png 12m
Bijlkrijger II Light Melee 22-26 95 1 1 3 1 10 Short Ranged +70%
Mage +70%
Short Ranged -20% Mage -20% - 14 Supply small.png 12m
Gepantserde bijlkrijgers Light Melee 24-30 104 1 1 3 1 10 Short Ranged +70%
Mage +70%
Short Ranged -20% Mage -20% Charged Strike-30%
for 1 round
14 Supply small.png 12m
Kruisboogschutter Short Ranged 11-17 58 1 4 3 0 19 Mage +50%
Heavy Melee +50%
Mage -30%
Heavy Melee -60%
- 14 Supply small.png 12m
Kruisboogschutter II Short Ranged 13-17 64 1 4 3 0 19 Mage +60%
Heavy Melee +60%
Mage -30%
Heavy Melee -60%
- 14 Supply small.png 12m
Meester kruisboogschutter Short Ranged 15-19 70 1 4 3 0 19 Heavy Melee +60%
Mage +60%
Heavy Melee -60%
Mage -30%
Numb Shot-20%
for 3 rounds
14 Supply small.png 12m
Priester Mage 48-80 152 4 5 2 0 13 Heavy Ranged+70%
Heavy Melee +60%
Heavy Ranged-80% Divine Curse -40%
for 2 rounds
58 Supply small.png 48m
Priester II Mage 53-88 167 4 5 2 0 13 Heavy Ranged+80%
Heavy Melee +70%
Heavy Ranged-80% Divine Curse -40%
for 2 rounds
58 Supply small.png 48m
Heilige priester Mage 58-96 184 4 5 2 0 13 Heavy Ranged+80%
Heavy Melee +70%
Heavy Ranged-80% Divine Curse -40%
for 2 rounds
Divine interruption-30%
for 2 rounds
58 Supply small.png 48m
Mortier Heavy Ranged 51-105 250 6 8 1 0 5 Light Melee +50%
Light Ranged +60%
Light Melee -40%
Light Ranged -50%
- 87 Supply small.png 1h12m
Mortier II Heavy Ranged 60-112 280 6 9 1 0 5 Light Melee +60%
Light Ranged +70%
Light Melee -40%
Light Ranged -50%
- 87 Supply small.png 1h12m
Radius mortier Heavy Ranged 71-118 300 6 10 1 0 5 Light Melee +60%
Light Ranged +70%
Light Melee -40%
Light Ranged -50%
Nap Granade -20%
for 3 rounds
87 Supply small.png 1h12m
Paladijn Heavy Melee 138-186 560 6 2 2 1 2 Heavy Ranged+30%
Light Melee +30%
Heavy Ranged-60% - 87 Supply small.png 1h12m
Paladijn II Heavy Melee 151-205 620 6 2 2 1 2 Heavy Ranged+40%
Light Melee +30%
Heavy Ranged-70% - 87 Supply small.png 1h12m
Gezegende paladijnen Heavy Melee 167-225 680 6 2 2 1 2 Heavy Ranged+40%
Light Melee +30%
Heavy Ranged-70% Pierced armor +10%
for 3 rounds
87 Supply small.png 1h12m

Oefenterrein Eenheden statistieken

Oefenterrein
Eenheden type Klasse Gegevens Bonus Speciale vaardigheden Training
Schade Levenspunten Gewicht Aanvalsbereik Bewegingsbereik Terugslaan Initiatief Aanval Verdediging Kosten Tijd
Cerberus Light Melee 17-21 78 1 1 5 1 9 Mage +60%
Light Ranged +30%
Mage -30% - 14 Supply small.png 12m
Cerberus II Light Melee 19-23 86 1 1 6 2 9 Mage +70%
Light Ranged +30%
Mage -40% - 14 Supply small.png 12m
Sinistere cerberus Light Melee 21-25 94 1 1 7 3 9 Mage +70%
Light Ranged +30%
Mage -40% Laceration-20%
for 2 rounds
14 Supply small.png 12m
Dryade Light Ranged 28-43 88 2 4 3 0 17 Heavy Melee +70% Mage -40%
Heavy Melee -80%
- 29 Supply small.png 24m
Dryade II Light Ranged 34-46 97 2 4 3 0 17 Heavy Melee +90% Mage -40%
Heavy Melee -80%
- 29 Supply small.png 24m
Giftige dryade Light Ranged 39-49 106 2 4 3 0 17 Heavy Melee +90% Mage -40%
Heavy Melee -80%
Poison Dart weakens the enemy -30% for 2 rounds 29 Supply small.png 24m
Banshee Mage 46-68 132 3 3 4 0 15 Heavy Melee +10%
Heavy Ranged +70%
Heavy Melee -70%
Heavy Ranged -80%
Silver Scream-50%
for 1 round
43 Supply small.png 36m
Banshee II Mage 50-76 145 3 3 4 0 15 Heavy Melee +10%
Heavy Ranged +90%
Heavy Melee -70%
Heavy Ranged -80%
Silver Scream-50%
for 1 round
43 Supply small.png 36m
Gruwelijke banshee Mage 55-83 160 3 3 4 0 15 Heavy Melee +10%
Heavy Ranged +90%
Heavy Melee -70%
Heavy Ranged -80%
Silver Scream-50% for 1 round Nasty nightmare-40%
for 1 round
43 Supply small.png 36m
Orkkrijger Heavy Melee 51-77 260 2 1 2 1 4 Heavy Ranged +20%
Light Melee +70%
Heavy Ranged -30%
Light Melee -30%
1 Orcs.png 24m
Orkkrijger II Heavy Melee 56-84 290 2 1 2 2 4 Heavy Ranged +20%
Light Melee +80%
Heavy Ranged -30%
Light Melee -40%
1 Orcs.png 24m
Orkstrateeg Heavy Ranged 34-62 132 2 3 3 1 6 Light Ranged +60% Light Melee -40%
Light Ranged -70%
1 Orcs.png 24m
Orkstrateeg II Heavy Ranged 40-66 145 2 3 3 1 6 Light Ranged +70% Light Melee -40%
Light Ranged -80%
1 Orcs.png 24m

Huurlingenkamp Eenheden statistieken

Huurlingenkamp
Eenheden type Klasse Gegevens Bonus Speciale vaardigheden Training
Schade Levenspunten Gewicht Aanvalsbereik Bewegingsbereik Terugslaan Initiatief Aanval Verdediging Kosten Tijd
Darrenruiter Light Melee 41-51 176 2 1 4 1 12 Mage +30%
Light Ranged +70%
Light Ranged -30% - 29 Supply small.png 24m
Darrenruiter II Light Melee 46-56 194 2 1 4 1 12 Mage +30%
Light Ranged +90%
Light Ranged -30% - 29 Supply small.png 24m
giftige darrenruiter Light Melee 50-62 210 2 1 4 1 12 Mage +30%
Light Ranged +90%
Light Ranged -30% Poison Sting -20%
for 3 rounds
29 Supply small.png 24m
Jager Light Ranged 12-20 46 1 4 4 1 20 Mage +80%
Heavy Melee +40%
Mage -80%
Heavy Melee -40%
- 14 Supply small.png 12m
Jager II Light Ranged 14-22 51 1 4 4 1 20 Mage +90%
Heavy Melee +40%
Mage -90%
Heavy Melee -40%
- 14 Supply small.png 12m
Bloesemtovenaar Mage 45-75 96 3 5 2 0 16 Heavy Ranged +30%
Heavy Melee +80%
Heavy Ranged -70%
Heavy Melee -60%
Blossom Winds-30%
for 3 rounds
43 Supply small.png 36m
Bloesemtovenaar II Mage 50-83 106 3 5 2 0 16 Heavy Ranged +30%
Heavy Melee +90%
Heavy Ranged -70%
Heavy Melee -70%
Blossom Winds-30%
for 3 rounds
43 Supply small.png 36m
Valoriaanse wachter Heavy Melee 153-207 580 6 2 2 1 3 Heavy Ranged +60% Heavy Ranged -70%
Light Melee -20%
- 87 Supply small.png 1h12m
Valoriaanse wachter II Heavy Melee 168-228 630 6 2 2 1 3 Heavy Ranged +70% Heavy Ranged -80%
Light Melee -20%
- 87 Supply small.png 1h12m
Vadsige Kikker Heavy Ranged 42-70 210 4 8 1 0 8 Light Melee +80%
Light Ranged +40%
Light Melee -60%
Light Ranged -40%
- 58 Supply small.png 48m
Vadsige Kikker II Heavy Ranged 49-75 230 4 9 1 0 8 Light Melee +90%
Light Ranged +40%
Light Melee -70%
Light Ranged -40%
- 58 Supply small.png 48m

Eenheden statistieken Provincies

Eenheden statistieken Information Provincies
Unit Type Class Attributes Bonus Special Abilities
Schade Levenspunten Gewicht Aanvalsbereik Bewegingsbereik Terugslaan Initiatief Aanval Verdediging
Dief Light Melee 18-24 98 1 1 3 1 10 Light Ranged +30%
Mage +30%
- -
Dief II Light Melee 20-26 108 1 1 3 1 10 Light Ranged +50%
Mage +50%
- -
Gemene dief Light Melee 21-29 119 1 1 3 1 10 Light Ranged +60%
Mage +60%
- -
Eeuwenoude ork Light Melee 35-55 148 2 1 4 1 11 Light Ranged +40%
Mage +20%
Light Ranged -10% -
Eeuwenoude ork II Light Melee 38-58 163 2 1 4 2 11 Light Ranged +60%
Mage +30%
Light Ranged -20% -
Wreder oude ork Light Melee 42-64 179 2 1 4 3 11 Light Ranged +70%
Mage +30%
Light Ranged -30% Guts Cutter -30%
for 2 rounds
Hellehond Light Melee 17-21 62 1 1 5 1 7 Light Ranged +10%
Mage +30%
Light Ranged -30%
Mage -60%
-
Hellehond II Light Melee 19-23 68 1 1 6 2 7 Light Ranged +20%
Mage +50%
Light Ranged -30%
Mage -70%
-
Woeste hellehond Light Melee 21-25 75 1 1 7 3 7 Light Ranged +20%
Mage +70%
Light Ranged -30%
Mage -70%
Bloody Bite -30%
for 2 rounds
Wilde boogschutter Light Ranged 10-14 50 1 4 3 0 17 Heavy Melee +50%
Mage +30%
Heavy Melee -40%
Mage -20%
-
Wilde boogschutter II Light Ranged 10-15 55 1 4 3 0 17 Heavy Melee +70%
Mage +50%
Heavy Melee -40%
Mage -20%
-
Wilde boogschutter Light Ranged 14-17 61 1 4 3 0 17 Heavy Melee +80%
Mage +60%
Heavy Melee -40%
Mage -20%
Enar's Arrow -30%
for 2 rounds
Bandiet Light Ranged 11-19 46 1 4 3 0 18 Heavy Melee +60%
Mage +10%
Heavy Melee -50%
Mage -10%
-
Bandiet II Light Ranged 14-20 51 1 4 3 0 18 Heavy Melee +70%
Mage +20%
Heavy Melee -60%
Mage -20%
-
Sluwe bandiet Light Ranged 15-21 56 1 4 3 0 18 Heavy Melee +80%
Mage +20%
Heavy Melee -70%
Mage -20%
Dishonorable Tactic -10%
for 3 rounds
Mistloper Light Ranged 22-34 88 2 4 4 1 21 Heavy Melee +20%
Mage +70%
Heavy Melee -30%
Mage -40%
-
Mistloper II Light Ranged 26-36 97 2 4 4 1 21 Heavy Melee +30%
Mage +80%
Heavy Melee -30%
Mage -60%
-
Stiekeme mistloper Light Ranged 31-37 106 2 4 4 1 21 Heavy Melee +30%
Mage +90%
Heavy Melee -30%
Mage -70%
Tricky Distraction -20%
for 3 rounds
Jager Light Ranged 12-20 46 1 4 4 1 20 Mage +80%
Heavy Melee +40%
Mage -80%
Heavy Melee -40%
-
Jager II Light Ranged 14-22 51 1 4 4 1 20 Mage +90%
Heavy Melee +40%
Mage -90%
Heavy Melee -40%
-
Dryade Light Ranged 28-43 88 2 4 3 0 17 Heavy Melee +70% Mage -40%
Heavy Melee -80%
-
Dryade II Light Ranged 34-46 97 2 4 3 0 17 Heavy Melee +90% Mage -40%
Heavy Melee -80%
-
Tovenares Mage 61-91 152 4 3 4 0 13 Heavy Melee +30%
Heavy Ranged +60%
Heavy Melee -30%
Heavy Ranged -50%
Weird Witchcraft -40%
for 2 rounds
Tovenares II Mage 67-101 152 4 3 4 0 13 Heavy Melee +40%
Heavy Ranged +70%
Heavy Melee -40%
Heavy Ranged -60%
Weird Witchcraft -40%
for 2 rounds
Duivelse tovenares Mage 74-110 184 4 3 4 0 13 Heavy Melee +40%
Heavy Ranged +80%
Heavy Melee -40%
Heavy Ranged -70%
Weird Witchcraft -40%
for 2 rounds
Haunting Hex -30%
for 2 rounds
Abt Mage 51-85 136 4 5 2 0 12 Heavy Melee +20%
Heavy Ranged +60%
Heavy Melee -20%
Heavy Ranged -60%
Pretended Pacifism -50%
for 2 rounds
Abt II Mage 56-94 150 4 5 2 0 12 Heavy Melee +30%
Heavy Ranged +70%
Heavy Melee -30%
Heavy Ranged -70%
Pretended Pacifism -50%
for 2 rounds
Duistere abt Mage 62-103 165 4 5 2 0 12 Heavy Melee +40%
Heavy Ranged +80%
Heavy Melee -30%
Heavy Ranged -70%
Pretended Pacifism -50%
for 2 rounds
Last Supper -20%
for 2 rounds
Doornentovenaar Mage 36-60 78 3 5 2 1 15 Heavy Melee +70%
Heavy Ranged +10%
Heavy Melee -50%
Heavy Ranged -60%
Thorn Winds -40%
for 3 rounds
Doornentovenaar II Mage 40-66 86 3 5 2 1 15 Heavy Melee +80%
Heavy Ranged +20%
Heavy Melee -70%
Heavy Ranged -60%
Thorn Winds -40%
for 3 rounds
Verwelkte doornentovenaar Mage 44-73 94 3 5 2 0 15 Heavy Melee +90%
Heavy Ranged +20%
Heavy Melee -80%
Heavy Ranged -60%
Thorn Winds -40%
for 3 rounds
Withering Will -10%
for 3 rounds
Moerasmonster Heavy Melee 148-200 540 6 1 2 1 1 Heavy Ranged +10% Light Melee -10%
Heavy Ranged -50%
-
Moerasmonster II Heavy Melee 179-241 660 6 1 2 1 1 Light Melee +10%
Heavy Ranged +20%
Light Melee -20%
Heavy Ranged -60%
-
Woest moerasmonster Heavy Melee 196-265 730 6 1 2 1 1 Light Melee +20%
Heavy Ranged +30%
Light Melee -20%
Heavy Ranged -60%
Mud Blow -20%
for 2 rounds
Ridder Heavy Melee 78-106 370 4 2 2 1 2 Heavy Ranged +40% Light Melee -10%
Heavy Ranged -30%
-
Ridder II Heavy Melee 95-129 450 4 2 2 1 2 Heavy Ranged +60% Light Melee -20%
Heavy Ranged -40%
-
Dappere ridder Heavy Melee 105-141 490 4 2 2 1 2 Heavy Ranged +70% Light Melee -20%
Heavy Ranged -50%
Noble Strike -30%
for 2 rounds
Orkgeneraal Heavy Melee 153-207 510 6 2 2 1 3 Light Melee +10%
Heavy Ranged +20%
Light Melee -30%
Heavy Ranged -20%
-
Orkgeneraal II Heavy Melee 187-253 630 6 2 2 2 3 Light Melee +40%
Heavy Ranged +30%
Light Melee -30%
Heavy Ranged -20%
-
Gemuteerde orkgeneraal Heavy Melee 204-276 690 6 2 2 3 3 Light Melee +60%
Heavy Ranged +30%
Light Melee -30%
Heavy Ranged -20%
Wild Rage -20%
for 3 rounds
Steenling Heavy Ranged 54-90 210 4 3 3 0 6 Light Melee +40%
Light Ranged +40%
Light Ranged -20% -
Steenling II Heavy Ranged 77-115 290 4 3 3 0 6 Light Melee +50%
Light Ranged +60%
Light Ranged -30% -
Stevige steenling Heavy Ranged 90-122 320 4 3 3 0 6 Light Melee +50%
Light Ranged +70%
Light Ranged -40% Sand Throw -30%
for 2 rounds
Kanonnier Heavy Ranged 27-57 220 6 8 1 0 4 Light Melee +40%
Light Ranged +40%
Light Melee -20%
Light Ranged -50%
-
Kanonnier II Heavy Ranged 42-78 290 6 9 1 0 4 Light Melee +60%
Light Ranged +60%
Light Melee -20%
Light Ranged -50%
-
Wilde kanonnier Heavy Ranged 50-83 320 6 10 1 0 4 Light Melee +70%
Light Ranged +70%
Light Melee -20%
Light Ranged -50%
Crazy Cannon -30%
for 1 round
Orkdeserteur Heavy Ranged 62-130 340 6 3 3 1 5 Light Melee +50%
Light Ranged +30%
Light Melee -40% -
Orkdeserteur II Heavy Ranged 88-164 460 6 3 3 1 5 Light Melee +70%
Light Ranged +30%
Light Melee -60% -
Viezige orkdeserteur Heavy Ranged 104-174 510 6 3 3 1 5 Light Melee +80%
Light Ranged +30%
Light Melee -70% Stinky Stink -30%
for 3 rounds