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Geen bewerkingssamenvatting |
Geen bewerkingssamenvatting |
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Regel 49: | Regel 49: | ||
Building requirements can are tied to 5 things: | Building requirements can are tied to 5 things: | ||
* Resources (Wood Clay, Iron) | * '''Resources (Wood Clay, Iron)''' | ||
[[File:wood.png]][[File:clay.png]][[File:iron.png]] | [[File:wood.png]][[File:clay.png]][[File:iron.png]] | ||
* Provisions | * '''Provisions''' | ||
[[File:provisions.png]] | [[File:provisions.png]] | ||
* The Headquarters level | * The Headquarters level | ||
'''In the example''' below the | '''In the example''' below the Headquarters requirements for the Wall have been met (no lock). The Hospital is still locked as the Headquarters is below level 6. | ||
[[File:Buildex.png]] | [[File:Buildex.png]] |
Versie van 13 jun 2014 10:23
Buildings are a key component to success in Tribalwars 2 and also display the advancement of you as a player in the game. Each building has a point value, and the sum of all building points is displayed over your city in the map overview.
Building List
Building Overview | |||||
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Building Requirements
The Headquarters is tied in directly to your building options, as the Headquarters level determines which buildings you may build.
Building requirements can are tied to 5 things:
- Resources (Wood Clay, Iron)
- Provisions
- The Headquarters level
In the example below the Headquarters requirements for the Wall have been met (no lock). The Hospital is still locked as the Headquarters is below level 6.