Eenheden: verschil tussen versies
Geen bewerkingssamenvatting |
Geen bewerkingssamenvatting |
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Regel 286: | Regel 286: | ||
| - | | - | ||
|- | |- | ||
|[[File:Elf_archer_II.png|60px|link=Archer II]] | |[[File:Elf_archer_II.png|60px|link=Archer#Archer II]] | ||
|[[File:short_ranged.png|Short Ranged]] | |[[File:short_ranged.png|Short Ranged]] | ||
|6-8 | |6-8 | ||
Regel 312: | Regel 312: | ||
| - | | - | ||
|- | |- | ||
|[[File:Elf_ent_II.png|60px|link=Ent II]] | |[[File:Elf_ent_II.png|60px|link=Ent#Ent II]] | ||
|[[File:heavy_melee.png|Heavy Melee]] | |[[File:heavy_melee.png|Heavy Melee]] | ||
|115-141 | |115-141 | ||
Regel 338: | Regel 338: | ||
| - | | - | ||
|- | |- | ||
|[[File:Elves_Golem_II.png|60px|link=Golem II]] | |[[File:Elves_Golem_II.png|60px|link=Golem#Golem II]] | ||
|[[File:long_ranged.png|Heavy Ranged]] | |[[File:long_ranged.png|Heavy Ranged]] | ||
|23-69 | |23-69 | ||
Regel 364: | Regel 364: | ||
|[[File:special_abilities_brokenvalor.png|Broken Valor]] | |[[File:special_abilities_brokenvalor.png|Broken Valor]] | ||
|- | |- | ||
|[[File:Elves_mage_II.png|70px|link=Sorceress II]] | |[[File:Elves_mage_II.png|70px|link=Sorceress#Sorceress II]] | ||
|[[File:mage.png|Mage]] | |[[File:mage.png|Mage]] | ||
|10-18 | |10-18 | ||
Regel 417: | Regel 417: | ||
| - | | - | ||
|- | |- | ||
|[[File:Humans_Axe_II.png|60px|link=Axe Barbarian II]] | |[[File:Humans_Axe_II.png|60px|link=Axe Barbarian#Axe Barbarian II]] | ||
|[[File:light_melee.png|Light Melee]] | |[[File:light_melee.png|Light Melee]] | ||
|12-14 | |12-14 | ||
Regel 443: | Regel 443: | ||
| - | | - | ||
|- | |- | ||
|[[File:Humans_Crossbow_II.png|60px|link=Crossbowman]] | |[[File:Humans_Crossbow_II.png|60px|link=Crossbowman#Crossbowman II]] | ||
|[[File:short_ranged.png|Short Ranged]] | |[[File:short_ranged.png|Short Ranged]] | ||
|6-10 | |6-10 | ||
Regel 469: | Regel 469: | ||
| - | | - | ||
|- | |- | ||
|[[File:Human_hellhound_II.png|60px|link=Cerberus II]] | |[[File:Human_hellhound_II.png|60px|link=Cerberus#Cerberus II]] | ||
|[[File:light_melee.png|Light Melee]] | |[[File:light_melee.png|Light Melee]] | ||
|7-9 | |7-9 | ||
Regel 495: | Regel 495: | ||
| - | | - | ||
|- | |- | ||
|[[File:Humans_paladin_II.png|60px|link=Paladin II]] | |[[File:Humans_paladin_II.png|60px|link=Paladin#Paladin II]] | ||
|[[File:heavy_melee.png|Heavy Melee]] | |[[File:heavy_melee.png|Heavy Melee]] | ||
|30-44 | |30-44 | ||
Regel 521: | Regel 521: | ||
|[[File:special_abilities_devinecurse.png|Devine Curse]] | |[[File:special_abilities_devinecurse.png|Devine Curse]] | ||
|- | |- | ||
|[[File:Humans_priest_II.png|60px|link=Priest II]] | |[[File:Humans_priest_II.png|60px|link=Priest#Priest II]] | ||
|[[File:mage.png|Mage]] | |[[File:mage.png|Mage]] | ||
|3-25 | |3-25 |
Versie van 8 mrt 2015 16:44
Basics
In Elvenar there are 5 units for each race to be unlocked and trained in the Barracks.The units of both Elves and Humans have equal strength but their tactical style is a bit different.
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races.
In addition, visiting Provinces on the World Map, will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and it's distance from your city.
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".
Unit Information
Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon . By clicking it, the following Unit Information is displayed:
Unit Classes
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage.
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. They are all light close combat fighters, so, despite having diferent battle strategies, they will have similar values for hitpoints and damage
Special Abilities
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.
Units Overview
Elves Units
Elves Units | ||||
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Humans Units
Humans Units | ||||
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Province Units
Province Units | ||||
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Thief |
Bandit |
War Dog |
Orc |
Archer |
Knight |
Steinling |
Swamp Monter |
Necromancer |
Mortar |
Unit Stats Elves
Unit Stats Humans
Unit Stats Provinces
Unit Stats Information Provinces | |||||||||||
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Unit Type | Class | Atributes | Bonus | Special Abilities |