Cerberus: verschil tussen versies
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Regel 21: | Regel 21: | ||
|[[File:light_melee.png|Light Melee]] | |[[File:light_melee.png|Light Melee]] | ||
|[[File:short_ranged.png|Short Ranged]]+90% [[File:long_ranged.png|Long Ranged]]+40% | |[[File:short_ranged.png|Short Ranged]]+90% [[File:long_ranged.png|Long Ranged]]+40% | ||
|[[File:short_ranged.png|Short Ranged]]-80% [[File:long_ranged.png|Long Ranged]]-40% [File:heavy_melee.png|Heavy Melee]]-40% | |[[File:short_ranged.png|Short Ranged]]-80% [[File:long_ranged.png|Long Ranged]]-40% [[File:heavy_melee.png|Heavy Melee]]-40% | ||
|[[File:special_abilities_wounded.png|Wound Enemies]] | |[[File:special_abilities_wounded.png|Wound Enemies]] | ||
|} | |} |
Versie van 16 jan 2015 12:43
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Unit | Class | Attack Bonus | Defense Bonus | Special Abilities |
---|---|---|---|---|
+90% | -60% | |||
+90% +40% | -80% -40% -40% |