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== Building levels ==
== Building levels ==
=== Building levels Elves===
=== Building levels Elves===
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=== Building levels Humans===
=== Building levels Humans===
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Versie van 11 mrt 2015 10:46


Mainhall overview.png Worker-hut.png Basic.png Streets.png Military.png Goods.png Culture.png AncientWonder.png Vestigingen Expansion.png
Ga terug naar: Gebouwen Overzicht

Residence

Purpose

To bring population into your city you will need to build up Residences. Your population will live in them and you can visit them regularly to collect Coins as taxes.

Residences provide you with two very important features of the game: Population and Coins.

Population is provided by Residences. The higher the level of a residential building the more population it provides. It is needed for building new non-residential buildings and non-residential upgrades.

The population shown in the HUD is the "Available Population" which is given from "Total Population" - "Working Population".

  • Total population is the sum of population generated by all residences of the city
  • Working population is the sum of population used by all non-residential buildings

Coins are produced automatically over time from Residences without the need for you to give the order. You will only need to click on the building to collect Coins and store them in the Coin Storage. Coins are only available once they have been collected!

Remember, however, to keep your Coins balanced! They will be collectable only until your storage is full. Once, or if, this happens you have to spend Coins in order to collect more. Once your storage is full, you will see a red marker in it and your Coins will turn grey.

FullCoins.png

Unlocking technologies, construction, Goods production, buildings upgrade and World Map expeditions require Coins.

Hint:If your Coin storage is getting full, you may want to visit the Trader and spend a few in the Wholesaler. Or you can upgrade your Main Hall instead so you have a larger storage.


Requirements

You can build the Residence in the Buildings menu. It needs a street connection to the Main Hall. It can be moved, sold and rebuilt.


Upgrade

Upgrading a Residence to the next level will increase:

  1. The amount of produced Coins per time. So the production will be more efficient!
  2. The amount of population. Population is very important because it is needed for building new non-residential buildings and for non-residential upgrades.
Residence-upgrade.png


Residence Overview

Residence Elves

Residence Information Elves
Level Requirements Costs Benefits
Level Size Culture Construction Time Coins Supplies Additional Goods Additional Population Coins Production/h/h MaximumMaximum Production Time
1 2x2 0 10s 200 0 31 80/h 5h
2 2x2 3 1m 900 110 31 80/h 5h
3 2x2 4 1h 33m 2.600 330 5 148/h 6h
4 2x3 12 1h 57m 4.700 610 28 262/h 6,5 h
5 2x3 11 2h 25m 6.700 850 10 314/h 7h
6 2x3 6 2h 58m 9.800 1.200 10 373/h 7,5h
7 2x3 4 3h 36m 13.000 1.500 12 425/h 8h
8 3x3 27 4h 15m 16.000 2.000 70 718/h 8,5h
9 3x3 7 4h 23m 12.000 1.700 85Crystal 80Scrolls 90Silk 20 811/h 9h
10 3x3 9 5h 00m 13.000 1.900 40Elixir 35Magic Dust 45Gems 30 905/h 9,5h
11 3x3 7 5h 08m 31.000 3.800 65Marble 60Steel 70Planks 30 1.000/h 10h
12 3x3 6 5h 16m 31.000 3.800 110Crystal 115Scrolls 100Silk 40 1.143/h 10,5h
13 3x3 7 5h 25m 0 800 149Elixir 140Magic Dust 135Gems 40 1.273/h 11h
14 3x3 8 5h 33m 58.000 6.700 145Marble 140Steel 135Planks 40 1.391/h 11,5h
15 3x3 7 5h 41m 7.000 1.700 203Elixir 220Magic Dust 198Gems 50 1.500/h 12h


Residence Humans

Residence Information Humans
Level Requirements Costs Benefits
Level Size Culture Construction Time Coins Supplies Additional Goods Additional Population Coins Production/h/h MaximumMaximum Production Time
1 2x2 0 10s 200 0 31 88/h 5h
2 2x2 3 1m 1.000 130 4 127/h 5,5h
3 2x2 4 1h 46m 3.000 390 5 155/h 6h
4 2x2 6 2h 13m 5.600 720 6 185/h 6,5 h
5 3x2 19 2h 45m 8.800 1.100 32 329/h 7h
6 3x2 5 3h 23m 12.000 1.400 10 373/h 7,5h
7 3x2 4 4h 08m 16.000 2.000 12 438/h 8h
8 3x2 5 5h 00m 21.000 2.600 10 482/h 8,5h
9 4x3 57 6h 00m 19.000 2.600 100Crystal 110Scrolls 95Silk 150 1.089/h 9h
10 4x3 9 6h 11m 12.000 1.900 60Elixir 65Magic Dust 55Gems 40 1.158/h 9,5h
11 4x3 9 6h 36m 42.000 5.100 90Marble 70Steel 95Planks 40 1.300/h 10h
12 4x3 9 6h 55m 41.000 5.100 160Crystal 150Scrolls 165Silk 40 1.524/h 10,5h
13 4x3 9 7h 18m 0 1.100 203Elixir 196Magic Dust 207Gems 50 1.636/h 11h
14 4x3 10 7h 31m 79.000 9.200 190Marble 200Steel 180Planks 60 1.826/h 11,5h
15 4x3 9 7h 48m 10.000 3.000 265Elixir 275Magic Dust 270Gems 70 2.083/h 12h


Building levels

Building levels Elves

Level 1 Level 2 Level 3 Level 4 Level 5
03 elves residential 01 cropped.png 03 elves residential 02 cropped.png 03 elves residential 03 cropped.png 03 elves residential 04 cropped.png 03 elves residential 05 cropped.png
Level 6 Level 7 Level 8 Level 9 Level 10
03 elves residential 06 cropped.png 03 elves residential 07 cropped.png 03 elves residential 08 cropped.png 03 elves residential 09 cropped.png 03 elves residential 10 cropped.png
Level 11 Level 12 Level 13 Level 14 Level 15
03 elves residential 11 cropped.png 03 elves residential 12 cropped.png 03 elves residential 13 cropped.png 03 elves residential 14 cropped.png 03 elves residential 15 cropped.png
Press on each building level to see a bigger image.


Building levels Humans

Level 1 Level 2 Level 3 Level 4 Level 5
03 residentials humans 01 cropped.png 03 residentials humans 02 cropped.png 03 residentials humans 03 cropped.png 03 residentials humans 04 cropped.png 03 residentials humans 05 cropped.png
Level 6 Level 7 Level 8 Level 9 Level 10
03 residentials humans 06 cropped.png 03 residentials humans 07 cropped.png 03 residentials humans 08 cropped.png 03 residentals humans 09 cropped.png 03 residentals humans 10 cropped.png
Level 11 Level 12 Level 13 Level 14 Level 15
03 residentals humans 11 cropped.png 03 residentals humans 12 cropped.png 03 residentals humans 13 cropped.png 03 residentals humans 14 cropped.png 03 residentals humans 15 cropped.png
Press on each building level to see a bigger image.