Eenheden: verschil tussen versies
Geen bewerkingssamenvatting |
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Regel 546: | Regel 546: | ||
|Special Abilities | |Special Abilities | ||
|- | |- | ||
|[[File:Mob_sword.png|70px|Thief]] | |||
|align=center|[[File:light_melee.png|Light Melee]] | |||
|6-8 | |||
|19 | |||
|1 | |||
|3 | |||
|1 | |||
|1 | |||
|8 | |||
| - | |||
| - | |||
| - | |||
|- | |||
|[[File:Mob_crossbow.png|70px|Bandit]] | |||
|align=center|[[File:Short_ranged.png|Short Ranged]] | |||
|5-9 | |||
|7 | |||
|1 | |||
|3 | |||
|4 | |||
|0 | |||
|7 | |||
| - | |||
| - | |||
| - | |||
|- | |||
|[[File:Human hellhound.png|70px|War Dog]] | |||
|align=center|[[File:light_melee.png|Light Melee]] | |||
|4-6 | |||
|13 | |||
|1 | |||
|6 | |||
|1 | |||
|1 | |||
|8 | |||
|Heavy Ranged +50; +90 Short Ranged | |||
|Heavy Ranged +50; +90 Short Ranged | |||
|Wound Enemies | |||
|- | |||
|[[File:Mob_ork.png|70px|Orc]] | |||
|align=center|[[File:light_melee.png|Light Melee]] | |||
|9-13 | |||
|14 | |||
|1 | |||
|4 | |||
|1 | |||
|1 | |||
|8 | |||
| - | |||
| - | |||
| - | |||
|- | |||
|[[File:Mob_archer.png|70px|Archer]] | |||
|align=center|[[File:Short_ranged.png|Short Ranged]] | |||
|4-6 | |||
|12 | |||
|1 | |||
|3 | |||
|4 | |||
|0 | |||
|7 | |||
| - | |||
| - | |||
| - | |||
|- | |||
|[[File:Mob_knight.png|70px|Knight]] | |||
|align=center|[[File:Heavy_melee.png|Heavy Melee]] | |||
|12-20 | |||
|122 | |||
|4 | |||
|2 | |||
|2 | |||
|1 | |||
|5 | |||
|Light Melee +60% | |||
|Light Melee - 30% | |||
| - | |||
|- | |||
|[[File:Mob_stone.png|70px|Steinling]] | |||
|align=center|[[File:Long_ranged.png|Heavy Ranged]] | |||
|13-35 | |||
|61 | |||
|4 | |||
|3 | |||
|3 | |||
|0 | |||
|4 | |||
|Heavy Melee +80% | |||
| - | |||
| - | |||
|- | |||
|[[File:Mob_swamp.png|70px|Swamp Monster]] | |||
|align=center|[[File:Heavy_melee.png|Heavy Melee]] | |||
|25-53 | |||
|108 | |||
|6 | |||
|2 | |||
|1 | |||
|1 | |||
|7 | |||
|Light Melee +30% | |||
|Light Melee -60% | |||
|Daze Enemies | |||
|- | |||
|[[File:Mob_necromancer.png|70px|Necromancer]] | |||
|align=center|[[File:Mage.png|Mage]] | |||
|6-12 | |||
|32 | |||
|4 | |||
|4 | |||
|4 | |||
|0 | |||
|3 | |||
|Heavy Ranged +60%; Light Melee +60% | |||
|Short Ranged -80% | |||
|Pierce Curse | |||
|- | |||
|[[File:Mob_mortar.png|70px|Mortar]] | |||
|align=center|[[File:Long_ranged.png|Heavy Ranged]] | |||
|8-74 | |||
|27 | |||
|6 | |||
|1 | |||
|14 | |||
|0 | |||
|3 | |||
|Heavy Melee +80% | |||
|Short Ranged -80% | |||
| - | |||
|- | |||
|} |
Versie van 8 mrt 2015 18:54
Basics
In Elvenar there are 5 units for each race to be unlocked and trained in the Barracks.The units of both Elves and Humans have equal strength but their tactical style is a bit different.
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races.
In addition, visiting Provinces on the World Map, will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and it's distance from your city.
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".
Unit Information
Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon . By clicking it, the following Unit Information is displayed:
Unit Classes
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage.
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. They are all light close combat fighters, so, despite having diferent battle strategies, they will have similar values for hitpoints and damage
Special Abilities
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.
Units Overview
Elves Units
Elves Units | ||||
---|---|---|---|---|
Humans Units
Humans Units | ||||
---|---|---|---|---|
Province Units
Province Units | ||||
---|---|---|---|---|
Thief |
Bandit |
War Dog |
Orc |
Archer |
Knight |
Steinling |
Swamp Monter |
Necromancer |
Mortar |
Unit Stats Elves