Cerberus: verschil tussen versies
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Regel 25: | Regel 25: | ||
|[[File:Cerberus_II.png|80px|link=Cerberus II]] | |[[File:Cerberus_II.png|80px|link=Cerberus II]] | ||
|[[File:light_melee.png|Light Melee]] | |[[File:light_melee.png|Light Melee]] | ||
|[[File:short_ranged.png|Short Ranged]] +90%[[File:long_ranged.png|Heavy Ranged]] +40% | |[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +40% | ||
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:heavy_melee.png|Heavy Melee]] -40%<br>[[File:long_ranged.png|Heavy Ranged]] -40% | |[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:heavy_melee.png|Heavy Melee]] -40%<br>[[File:long_ranged.png|Heavy Ranged]] -40% | ||
|[[File:special_abilities_wounded.png|Wound Enemies]] | |[[File:special_abilities_wounded.png|Wound Enemies]] |
Versie van 7 mrt 2015 19:52
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Unit Overview
Unit | Class | Attack Bonus | Defense Bonus | Special Abilities | Cost / Unit | Basic Training ![]() |
---|---|---|---|---|---|---|
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- | 14 ![]() |
3m |
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22 ![]() |
5m |