Cerberus: verschil tussen versies
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Regel 25: | Regel 25: | ||
|[[File:Cerberus_II.png|80px|link=Cerberus II]] | |[[File:Cerberus_II.png|80px|link=Cerberus II]] | ||
|[[File:light_melee.png|Light Melee]] | |[[File:light_melee.png|Light Melee]] | ||
|[[File: | |[[File:short_ranged.png|Short Ranged]] +90%[[File:long_ranged.png|Heavy Ranged]] +40% | ||
|[[File: | |[[File:short_ranged.png|Short Ranged]] -80%[[File:heavy_melee.png|Heavy Melee]] -40%[[File:long_ranged.png|Heavy Ranged]] -40% | ||
|[[File:special_abilities_wounded.png|Wound Enemies]] | |[[File:special_abilities_wounded.png|Wound Enemies]] | ||
|22 [[File:Supply_small.png]] | |22 [[File:Supply_small.png]] | ||
|5m | |5m | ||
|} | |} |
Versie van 7 mrt 2015 19:51
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Unit Overview
Unit | Class | Attack Bonus | Defense Bonus | Special Abilities | Cost / Unit | Basic Training |
---|---|---|---|---|---|---|
+90% | -60% | - | 14 | 3m | ||
+90% +40% | -80% -40% -40% | 22 | 5m |