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Regel 27: | Regel 27: | ||
{| | {| | ||
!Number | !Number | ||
!Name | !Name | ||
!Icon | |||
!Description | !Description | ||
|- | |- | ||
|align=center|1 | |align=center|1 | ||
|align=center|Unit Type and Class | |align=center|Unit Type and Class | ||
| - | |||
|Each Unit Type is assigned to a certain Class which describes the main tactical group it belongs to. | |Each Unit Type is assigned to a certain Class which describes the main tactical group it belongs to. | ||
|- | |- | ||
|align=center|2 | |align=center|2 | ||
|align=center|Damage | |align=center|Damage | ||
|[[File:damage.png|25px|Damage]] | |||
|The damage value of an attack is determined, randomly, out of the units' damage range. | |The damage value of an attack is determined, randomly, out of the units' damage range. | ||
|- | |- | ||
|align=center|3 | |align=center|3 | ||
|align=center|Hitpoints | |align=center|Hitpoints | ||
|[[File:hitpoints.png|25px|Hitpoints]] | |||
|Hitpoints per Unit. | |||
|- | |- | ||
|align=center|4 | |align=center|4 | ||
|align=center|Weight | |align=center|Weight | ||
|[[File:unit_size.png|25px|Weight]] | |||
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. | |Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. | ||
|- | |- | ||
|align=center|5 | |align=center|5 | ||
|align=center|Movement Range | |align=center|Movement Range | ||
|[[File:move_range.png|25px|Movement Range]] | |||
|This is the amount of fields a unit can move in 1 turn. | |This is the amount of fields a unit can move in 1 turn. | ||
|- | |- | ||
|align=center|6 | |align=center|6 | ||
|align=center|Attack Range | |align=center|Attack Range | ||
|[[File:attack_range.png|25px|Attack Range]] | |||
|This is the maximum distance units' attack can reach. | |This is the maximum distance units' attack can reach. | ||
|- | |- | ||
|align=center|7 | |align=center|7 | ||
|align=center|Strike Back | |align=center|Strike Back | ||
|[[File:strike_back.png|25px|Strike Back]] | |||
|This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown. | |This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown. | ||
|- | |- | ||
|align=center|8 | |align=center|8 | ||
|align=center|Initiative | |align=center|Initiative | ||
|[[File:initiative.png|25px|Initiative]] | |||
|The unit with the higher Initiative will act earlier in the battle round. | |The unit with the higher Initiative will act earlier in the battle round. | ||
|- | |- | ||
|align=center|9 | |align=center|9 | ||
|align=center|Attack Bonus | |align=center|Attack Bonus | ||
|align=center| - | |||
|Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage). | |Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage). | ||
|- | |- | ||
|align=center|10 | |align=center|10 | ||
|align=center|Defense Bonus | |align=center|Defense Bonus | ||
|align=center| - | |||
|This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) | |This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) | ||
|- | |- | ||
|align=center|11 | |align=center|11 | ||
|align=center|Special Abilities | |align=center|Special Abilities | ||
|align=center| - | |||
|These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show. | |These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show. | ||
|- | |- | ||
|} | |} | ||
=== Unit Classes === | === Unit Classes === |
Versie van 6 mrt 2015 18:48
Basics
In Elvenar there are 5 units for each race to be unlocked and trained in the Barracks.The units of both Elves and Humans have equal strength but their tactical style is a bit different.
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races.
In addition, visiting Provinces on the World Map, will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and it's distance from your city.
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".
Unit Information
Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon . By clicking it, the following Unit Information is displayed:
Unit Classes
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage. Each Class has certain Unit Types assigned to it. For eg.: Sword Dancers, Axe Barbarians, Cerberus, Orcs ... are different Unit Types, assigned to the same Class: Light Melee. This means they are all light close combat fighters and despite having different battle strategies, they will have a similar values for HP and damage.
Special Abilities
Elves Units
Elves Units | ||||
---|---|---|---|---|
Humans Units
Humans Units | ||||
---|---|---|---|---|
Province Units
Province Units | ||||
---|---|---|---|---|
Thief |
Bandit |
War Dog |
Orc |
Archer |
Knight |
Steinling |
Swamp Monter |
Necromancer |
Mortar |