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[[Category:Help]][[Category:Units]]
[[Category:Help]][[Category:Units]]
===Basics===
In Elvenar there are 5 units for each race to be unlocked and trained in the [[Barracks|Barracks]].
Except for the first unit, which is unlocked with the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can improve all of your units techniques with the a "Promotion", which can also be found in the Research menu.
[[File:Promotion.png|center]]
===Unit Information===
Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon.
When you click on an icon, the following unit Information is displayed:
[[File:complete-screen.png|center]]
{|
!Number
!Name
!Description
|-
|align=center|1
|align=center|Unit Type and Class
|Each Unit type is assigned to a certain class that describes the main tactical group it belongs to.
|-
|align=center|2
|align=center|Damage
|The damage value of an attack is determined randomly out of the respective units given damage range.
|-
|align=center|3
|align=center|Hitpoints
|Hitpoints per Unit.
|-
|align=center|4
|align=center|Weight
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad during a battle.
|-
|align=center|5
|align=center|Movement Range
|This is the amount of fields this unit can move in 1 turn.
|-
|align=center|6
|align=center|Attack Range
|This is the maximum distance the attack can reach.
|-
|align=center|7
|align=center|Strike Back
|If a unit has this ability you will see the number “1”. If the unit has no Strike back a “0” will be shown. This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round.
|-
|align=center|8
|align=center|Initiative
|The unit with the higher Initiative will act earlier in the battle round.
|-
|align=center|9
|align=center|Attack bonus
|Here you will see which classes this unit has an Attack Bonus against. If this (Unit Type) attacks a Unit of a (shown class), the attack damage will be increased by (the shown percentage).
|-
|align=center|10
|align=center|Defense Bonus
|This will show you against which classes this unit has a Defense Bonus. If this unit is attacked by a unit of the (shown class), the received damage will be reduced by (the shown percentage.)
|-
|align=center|11
|align=center|Specil abilities
|Spells or special additional effects of attacks. For the description tooltip just move the mouse over the icon.
|-
|}
There are 5 different Classes or Unit Types:
{|
!Class
!Icon
!Description
|-
|align=center|Light Melee
|align=center|[[File:light_melee.png]]
|Basic close combat unit (good HP, good damage)
|-
|align=center|Short Ranged
|align=center|[[File:short_ranged.png]]
|Basic ranged fighter (good damage, weak HP)
|-
|align=center|Heavy Melee
|align=center|[[File:heavy_melee.png]]
|close combat unit with heavy armor (very good HP, weak damage)
|-
|align=center|Long Ranged
|align=center|[[File:long_ranged.png]]
|Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.
|-
|align=center|Mage
|align=center|[[File:mage.png]]
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round)
|-
|}
There are 5 different Special Abilities:
{|
!Special Ability
!Icon
!Description
|-
|align=center|Devine Curse
|align=center|[[File:special_abilities_devinecurse.png]]
|Increases incoming damage on target until next round.
|-
|align=center|Broken Valor
|align=center|[[File:special_abilities_brokenvalor.png]]
|Weakens attack of target until next round.
|-
|align=center|Wound Enemies
|align=center|[[File:special_abilities_wounded.png]]
|Increases incoming damage on target in the current round.
|-
|align=center|Daze Enemies
|align=center|[[File:special_abilities_weakened.png]]
|Weakens attack of target in the current round.
|-
|align=center|Devine Curse II
|align=center|[[File:special_abilities_devinecurse.png]]
|Increases incoming damage on target until next round.
|-
|}
=== Elves Units ===
=== Elves Units ===
{|style="text-align:center|width:500px;"
{|style="text-align:center|width:500px;"

Versie van 6 mrt 2015 13:59

Basics

In Elvenar there are 5 units for each race to be unlocked and trained in the Barracks.

Except for the first unit, which is unlocked with the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can improve all of your units techniques with the a "Promotion", which can also be found in the Research menu.


Promotion.png


Unit Information

Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon. When you click on an icon, the following unit Information is displayed:

Complete-screen.png
Number Name Description
1 Unit Type and Class Each Unit type is assigned to a certain class that describes the main tactical group it belongs to.
2 Damage The damage value of an attack is determined randomly out of the respective units given damage range.
3 Hitpoints Hitpoints per Unit.
4 Weight Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad during a battle.
5 Movement Range This is the amount of fields this unit can move in 1 turn.
6 Attack Range This is the maximum distance the attack can reach.
7 Strike Back If a unit has this ability you will see the number “1”. If the unit has no Strike back a “0” will be shown. This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round.
8 Initiative The unit with the higher Initiative will act earlier in the battle round.
9 Attack bonus Here you will see which classes this unit has an Attack Bonus against. If this (Unit Type) attacks a Unit of a (shown class), the attack damage will be increased by (the shown percentage).
10 Defense Bonus This will show you against which classes this unit has a Defense Bonus. If this unit is attacked by a unit of the (shown class), the received damage will be reduced by (the shown percentage.)
11 Specil abilities Spells or special additional effects of attacks. For the description tooltip just move the mouse over the icon.

There are 5 different Classes or Unit Types:

Class Icon Description
Light Melee Light melee.png Basic close combat unit (good HP, good damage)
Short Ranged Short ranged.png Basic ranged fighter (good damage, weak HP)
Heavy Melee Heavy melee.png close combat unit with heavy armor (very good HP, weak damage)
Long Ranged Long ranged.png Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.
Mage Mage.png Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round)

There are 5 different Special Abilities:

Special Ability Icon Description
Devine Curse Special abilities devinecurse.png Increases incoming damage on target until next round.
Broken Valor Special abilities brokenvalor.png Weakens attack of target until next round.
Wound Enemies Special abilities wounded.png Increases incoming damage on target in the current round.
Daze Enemies Special abilities weakened.png Weakens attack of target in the current round.
Devine Curse II Special abilities devinecurse.png Increases incoming damage on target until next round.

Elves Units

Elves Units
Elves sworddancer.png

Sword Dancer

Elves archer.png

Archer

Elves ent.png

Ent

Elves golem.png

Golem

Elves sorceress.png

Sorceress


Humans Units

Humans Units
Humans barbarian.png

Axe Barbarian

Humans crossbow.png

Crossbowman

Humans wardog.png

Cerberus

Humans paladin.png

Paladin

Humans priest.png

Priest


Province Units

Province Units
Thief

Thief

Bandit

Bandit

War Dog

War Dog

Orc

Orc

Archer

Archer

Knight

Knight

Steinling

Steinling

Swamp Monter

Swamp Monter

Necromancer

Necromancer

Mortar

Mortar


Unit Stats Overview Elves

Unit Stats Overview Elves
Unit Type Class Atributes Bonus Special Habilities Cost Training Time
Damage Hitpoints Weight Movement Range Attack Range Strike Back Initiative Attack Defese Training Costs Basic Training Time
Elf Sword.png Light Melee 7-9 24 1 3 1 1 12 - - - 10 2m
Elf sword II.png Light Melee 9-11 31 1 3 1 1 12 Heavy Ranged +20% - - 16 3m
Elf Archer.png Short Ranged 4-6 12 1 3 4 0 10 - - - 12 3m
Elf archer II.png Short Ranged 6-8 16 1 3 4 0 10 Short ranged.png +20% - - 19 4m
Elf Ent.png Heavy Melee 86-106 378 12 2 1 1 7 Light melee.png +20% Light melee.png -70% - 168 38m
Elf ent II.png Heavy Melee 115-141 504 12 2 1 1 7 Light melee.png +40% Light melee.png -90% Daze Enemies 264 57m
Elf Golem.png Heavy Ranged 17-51 131 6 3 3 0 6 Heavy melee.png +40% Short ranged.png -20% - 102 24m
Elves Golem II.png Heavy Ranged 23-69 179 6 3 3 0 6 Heavy melee.png +80%Short ranged.png +20% Short ranged.png -40% Wound Enemies 102 36m
Elf Mage.png Mage 7-13 45 4 4 4 0 2 Light Melee+40% Heavy Melee+40% Short Ranged-60% Heavy Ranged-60% Heavy Melee-60% Broken Valor 80 19m
Elves mage II.png Mage 10-18 63 4 4 4 0 2 Light Melee+60% Heavy Melee+60% Heavy Ranged-80% Heavy Melee-80%Short Ranged-80% Broken Valor II 128 29m

Unit Stats Overview Humans

Unit Stats Overview Humans
Unit Type Class Atributes Bonus Special Habilities Cost Training Time
Damage Hitpoints Weight Movement Range Attack Range Strike Back Initiative Attack Defese Training Costs Basic Training Time
Human Axe.png Light Melee 9-11 20 1 3 1 1 12 - - - 10 2m
Humans Axe II.png Light Melee 12-14 26 1 3 1 1 12 - Heavy Melee +40% - 16 3m
Human crossbow.png Short Ranged 5-7 10 1 3 4 0 10 - - - 12 3m
Humans Crossbow II.png Short Ranged 6-10 14 1 3 4 0 10 Light Melee +20% - - 19 4m
Human hellhound.png Light Melee 5-7 16 1 6 1 1 8 Short Ranged +90% Short Ranged -60% - 14 3m
Human hellhound II.png Light Melee 7-9 21 1 6 1 1 8 Heavy Ranged +40% Short Ranged +90% Heavy Melee -40%Heavy Ranged -40%Short Ranged -80% Wound Enemies 22 5m
Human paladin.png Heavy Melee 22-32 284 6 2 2 1 8 Light melee.png +70%Heavy melee.png +20% - - 102 24m
Humans paladin II.png Heavy Melee 30-44 389 6 2 2 1 8 Light melee.png +90%Heavy melee.png +40% Light melee.png -30% Daze Enemies 162 36m
Human priest.png Mage 2-18 30 4 1 14 0 1 Heavy Melee +40% Short Ranged -60% Devine Curse 80 19m
Humans priest II.png Mage 3-25 42 4 1 14 0 1 Heavy Melee +60% Short Ranged -80% Devine Curse II 128 29m

Unit Classes

Class Icon Description
Light Melee Light melee.png Basic close combat unit (good HP, good damage)
Short Ranged Short ranged.png Basic ranged fighter (good damage, weak HP)
Heavy Melee Heavy melee.png Close combat unit with heavy armor (very good HP, weak damage)
Heavy Ranged Long ranged.png Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.
Mage Mage.png Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round)


Special Abilities

Special Ability Icon Description
Devine Curse Special abilities devinecurse.png Increases incoming damage on target until next round.
Broken Valor Special abilities brokenvalor.png Weakens attack of target until next round.
Wound Enemies Special abilities wounded.png Increases incoming damage on target in the current round.
Daze Enemies Special abilities weakened.png Weakens attack of target in the current round.
Pierce Curse Special abilities piercecurse.png Increases incoming damage on target until next round.