Eenheden: verschil tussen versies
Regel 559: | Regel 559: | ||
| | | | ||
|- | |- | ||
|[[File:Mob_sword.png| | |[[File:Mob_sword.png|60px|Thief]] | ||
|align=center|[[File:light_melee.png|Light Melee]] | |align=center|[[File:light_melee.png|Light Melee]] | ||
|6-8 | |6-8 | ||
Regel 572: | Regel 572: | ||
| - | | - | ||
|- | |- | ||
|[[File:Mob_crossbow.png| | |[[File:Mob_crossbow.png|60px|Bandit]] | ||
|align=center|[[File:Short_ranged.png|Short Ranged]] | |align=center|[[File:Short_ranged.png|Short Ranged]] | ||
|5-9 | |5-9 | ||
Regel 585: | Regel 585: | ||
| - | | - | ||
|- | |- | ||
|[[File:Human hellhound.png| | |[[File:Human hellhound.png|60px|War Dog]] | ||
|align=center|[[File:light_melee.png|Light Melee]] | |align=center|[[File:light_melee.png|Light Melee]] | ||
|4-6 | |4-6 | ||
Regel 598: | Regel 598: | ||
|Wound Enemies | |Wound Enemies | ||
|- | |- | ||
|[[File:Mob_ork.png| | |[[File:Mob_ork.png|60px|Orc]] | ||
|align=center|[[File:light_melee.png|Light Melee]] | |align=center|[[File:light_melee.png|Light Melee]] | ||
|9-13 | |9-13 | ||
Regel 611: | Regel 611: | ||
| - | | - | ||
|- | |- | ||
|[[File:Mob_archer.png| | |[[File:Mob_archer.png|60px|Archer]] | ||
|align=center|[[File:Short_ranged.png|Short Ranged]] | |align=center|[[File:Short_ranged.png|Short Ranged]] | ||
|4-6 | |4-6 | ||
Regel 624: | Regel 624: | ||
| - | | - | ||
|- | |- | ||
|[[File:Mob_knight.png| | |[[File:Mob_knight.png|60px|Knight]] | ||
|align=center|[[File:Heavy_melee.png|Heavy Melee]] | |align=center|[[File:Heavy_melee.png|Heavy Melee]] | ||
|12-20 | |12-20 | ||
Regel 637: | Regel 637: | ||
| - | | - | ||
|- | |- | ||
|[[File:Mob_stone.png| | |[[File:Mob_stone.png|60px|Steinling]] | ||
|align=center|[[File:Long_ranged.png|Heavy Ranged]] | |align=center|[[File:Long_ranged.png|Heavy Ranged]] | ||
|13-35 | |13-35 | ||
Regel 650: | Regel 650: | ||
| - | | - | ||
|- | |- | ||
|[[File:Mob_swamp.png| | |[[File:Mob_swamp.png|60px|Swamp Monster]] | ||
|align=center|[[File:Heavy_melee.png|Heavy Melee]] | |align=center|[[File:Heavy_melee.png|Heavy Melee]] | ||
|25-53 | |25-53 | ||
Regel 663: | Regel 663: | ||
|Daze Enemies | |Daze Enemies | ||
|- | |- | ||
|[[File:Mob_necromancer.png| | |[[File:Mob_necromancer.png|60px|Necromancer]] | ||
|align=center|[[File:Mage.png|Mage]] | |align=center|[[File:Mage.png|Mage]] | ||
|6-12 | |6-12 | ||
Regel 676: | Regel 676: | ||
|Pierce Curse | |Pierce Curse | ||
|- | |- | ||
|[[File:Mob_mortar.png| | |[[File:Mob_mortar.png|60px|Mortar]] | ||
|align=center|[[File:Long_ranged.png|Heavy Ranged]] | |align=center|[[File:Long_ranged.png|Heavy Ranged]] | ||
|8-74 | |8-74 |
Versie van 8 mrt 2015 19:02
Basics
In Elvenar there are 5 units for each race to be unlocked and trained in the Barracks.The units of both Elves and Humans have equal strength but their tactical style is a bit different.
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races.
In addition, visiting Provinces on the World Map, will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and it's distance from your city.
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".
Unit Information
Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon . By clicking it, the following Unit Information is displayed:
Unit Classes
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage.
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. They are all light close combat fighters, so, despite having diferent battle strategies, they will have similar values for hitpoints and damage
Special Abilities
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.
Units Overview
Elves Units
Elves Units | ||||
---|---|---|---|---|
Humans Units
Humans Units | ||||
---|---|---|---|---|
Province Units
Province Units | ||||
---|---|---|---|---|
Thief |
Bandit |
War Dog |
Orc |
Archer |
Knight |
Steinling |
Swamp Monter |
Necromancer |
Mortar |
Unit Stats Elves