Provincie Eenheden: verschil tussen versies
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Regel 13: | Regel 13: | ||
|Provinces | |Provinces | ||
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|[[File:Mob_sword.png|Thief]] | |[[File:Mob_sword.png|70px|Thief]] | ||
|align=center|[[File:light_melee.png|Light Melee]] | |align=center|[[File:light_melee.png|Light Melee]] | ||
|Thieves are flexible and agile melee fighters. | |Thieves are flexible and agile melee fighters. | ||
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|[[File:Mob_crossbow.png|Bandit]] | |[[File:Mob_crossbow.png|70px|Bandit]] | ||
|align=center|[[File:Short_ranged.png|Short Ranged]] | |align=center|[[File:Short_ranged.png|Short Ranged]] | ||
|Bandits usually try to hide and use their wits to neutralize even the strongest enemy. | |Bandits usually try to hide and use their wits to neutralize even the strongest enemy. | ||
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|[[File:Human hellhound.png|War Dog]] | |[[File:Human hellhound.png|70px|War Dog]] | ||
|align=center|[[File:light_melee.png|Light Melee]] | |align=center|[[File:light_melee.png|Light Melee]] | ||
|War dogs are deadly weapons trained to search and destroy the opponent's ranged units. | |War dogs are deadly weapons trained to search and destroy the opponent's ranged units. | ||
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|[[File:light_melee.png|Orc]] | |[[File:light_melee.png|70px|Orc]] | ||
|align=center|[[File:light_melee.png|Light Melee]] | |align=center|[[File:light_melee.png|Light Melee]] | ||
|Orcs tend to attack without thinking too much. They are particulary feared for their deadly axe. | |Orcs tend to attack without thinking too much. They are particulary feared for their deadly axe. | ||
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|[[File:Mob_archer.png|Archer]] | |[[File:Mob_archer.png|70px|Archer]] | ||
|align=center|[[File:Short_ranged.png|Short Ranged]] | |align=center|[[File:Short_ranged.png|Short Ranged]] | ||
|These dangerous ranged fighters are known to strike attack fast and hard. | |These dangerous ranged fighters are known to strike attack fast and hard. | ||
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|[[File:Mob_knight.png|Knight]] | |[[File:Mob_knight.png|70px|Knight]] | ||
|align=center|[[File:Heavy_melee.png|Heavy Melee]] | |align=center|[[File:Heavy_melee.png|Heavy Melee]] | ||
|The duty of the heavy armored Knights is to protect their land and their allies. | |The duty of the heavy armored Knights is to protect their land and their allies. | ||
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|[[File: | |[[File:Mob_stone.png|70px|Steinling]] | ||
|align=center|[[File:Long_ranged.png|Heavy Ranged]] | |align=center|[[File:Long_ranged.png|Heavy Ranged]] | ||
|These blockheaded living stones are extremely resilient and hard to bring down. They love to crush heavy melee troops. | |These blockheaded living stones are extremely resilient and hard to bring down. They love to crush heavy melee troops. | ||
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|[[File:Mob_swamp.png|Swamp Monster]] | |[[File:Mob_swamp.png|70px|Swamp Monster]] | ||
|align=center|[[File:Heavy_melee.png|Heavy Melee]] | |align=center|[[File:Heavy_melee.png|Heavy Melee]] | ||
|Swamp Monsters are not the most intelligent life-forms, but they will protect allies and can deal heavy blows that will bring down many enemies. | |Swamp Monsters are not the most intelligent life-forms, but they will protect allies and can deal heavy blows that will bring down many enemies. | ||
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|[[File:light_melee.png|Necromancer]] | |[[File:light_melee.png|70px|Necromancer]] | ||
|align=center|[[File:Mage.png|Mage]] | |align=center|[[File:Mage.png|Mage]] | ||
|The Necromancer is able to curse enemies that makes them extremely vulnerable. | |The Necromancer is able to curse enemies that makes them extremely vulnerable. | ||
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|[[File:light_melee.png|Mortar]] | |[[File:light_melee.png|70px|Mortar]] | ||
|align=center|[[File:Long_ranged.png|Heavy Ranged]] | |align=center|[[File:Long_ranged.png|Heavy Ranged]] | ||
|A mortar can attack every square on the battlefield, but its hits are quite inaccurate. | |A mortar can attack every square on the battlefield, but its hits are quite inaccurate. | ||
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|} | |} |
Versie van 8 mrt 2015 17:57
Province Units
The units you will find on the Provinces depend largely on the type of Province.