Provincie Eenheden: verschil tussen versies
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Regel 13: | Regel 13: | ||
|Provinces | |Provinces | ||
|- | |- | ||
|Thief | |[[File:Mob_sword.png|Thief]] | ||
|align=center|[[File:light_melee.png|Light Melee]] | |align=center|[[File:light_melee.png|Light Melee]] | ||
|Thieves are flexible and agile melee fighters. | |Thieves are flexible and agile melee fighters. | ||
| | | | ||
|- | |- | ||
|Bandit | |[[File:light_melee.png|Bandit]] | ||
|align=center|[[File:Short_ranged.png|Short Ranged]] | |align=center|[[File:Short_ranged.png|Short Ranged]] | ||
|Bandits usually try to hide and use their wits to neutralize even the strongest enemy. | |Bandits usually try to hide and use their wits to neutralize even the strongest enemy. | ||
| | | | ||
|- | |- | ||
|War Dog | |[[File:Mob_wardog.png|War Dog]] | ||
|align=center|[[File:light_melee.png|Light Melee]] | |align=center|[[File:light_melee.png|Light Melee]] | ||
|War dogs are deadly weapons trained to search and destroy the opponent's ranged units. | |War dogs are deadly weapons trained to search and destroy the opponent's ranged units. | ||
| | | | ||
|- | |- | ||
|Orc | |[[File:light_melee.png|Orc]] | ||
|align=center|[[File:light_melee.png|Light Melee]] | |align=center|[[File:light_melee.png|Light Melee]] | ||
|Orcs tend to attack without thinking too much. They are particulary feared for their deadly axe. | |Orcs tend to attack without thinking too much. They are particulary feared for their deadly axe. | ||
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|- | |- | ||
|Archer | |[[File:Mob_archer.png|Archer]] | ||
|align=center|[[File:Short_ranged.png|Short Ranged]] | |align=center|[[File:Short_ranged.png|Short Ranged]] | ||
|These dangerous ranged fighters are known to strike attack fast and hard. | |These dangerous ranged fighters are known to strike attack fast and hard. | ||
| | | | ||
|- | |- | ||
|Knight | |[[File:light_melee.png|Knight]] | ||
|align=center|[[File:Heavy_melee.png|Heavy Melee]] | |align=center|[[File:Heavy_melee.png|Heavy Melee]] | ||
|The duty of the heavy armored Knights is to protect their land and their allies. | |The duty of the heavy armored Knights is to protect their land and their allies. | ||
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|- | |- | ||
|Steinling | |[[File:light_melee.png|Steinling]] | ||
|align=center|[[File:Long_ranged.png|Heavy Ranged]] | |align=center|[[File:Long_ranged.png|Heavy Ranged]] | ||
|These blockheaded living stones are extremely resilient and hard to bring down. They love to crush heavy melee troops. | |These blockheaded living stones are extremely resilient and hard to bring down. They love to crush heavy melee troops. | ||
| | | | ||
|- | |- | ||
|Swamp | |[[File:light_melee.png|Swamp Monster]] | ||
|align=center|[[File:Heavy_melee.png|Heavy Melee]] | |align=center|[[File:Heavy_melee.png|Heavy Melee]] | ||
|Swamp Monsters are not the most intelligent life-forms, but they will protect allies and can deal heavy blows that will bring down many enemies. | |Swamp Monsters are not the most intelligent life-forms, but they will protect allies and can deal heavy blows that will bring down many enemies. | ||
| | | | ||
|- | |- | ||
|Necromancer | |[[File:light_melee.png|Necromancer]] | ||
|align=center|[[File:Mage.png|Mage]] | |align=center|[[File:Mage.png|Mage]] | ||
|The Necromancer is able to curse enemies that makes them extremely vulnerable. | |The Necromancer is able to curse enemies that makes them extremely vulnerable. | ||
| | | | ||
|- | |- | ||
|Mortar | |[[File:light_melee.png|Mortar]] | ||
|align=center|[[File:Long_ranged.png|Heavy Ranged]] | |align=center|[[File:Long_ranged.png|Heavy Ranged]] | ||
|A mortar can attack every square on the battlefield, but its hits are quite inaccurate. | |A mortar can attack every square on the battlefield, but its hits are quite inaccurate. | ||
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|} | |} |
Versie van 8 mrt 2015 17:50
Province Units
The units you will find on the Provinces depend largely on the type of Province.
Province Units Information | |||
---|---|---|---|
Unit Type | Class | Description | Provinces |
Thieves are flexible and agile melee fighters. | |||
Bandits usually try to hide and use their wits to neutralize even the strongest enemy. | |||
War Dog | War dogs are deadly weapons trained to search and destroy the opponent's ranged units. | ||
Orcs tend to attack without thinking too much. They are particulary feared for their deadly axe. | |||
These dangerous ranged fighters are known to strike attack fast and hard. | |||
The duty of the heavy armored Knights is to protect their land and their allies. | |||
These blockheaded living stones are extremely resilient and hard to bring down. They love to crush heavy melee troops. | |||
Swamp Monsters are not the most intelligent life-forms, but they will protect allies and can deal heavy blows that will bring down many enemies. | |||
The Necromancer is able to curse enemies that makes them extremely vulnerable. | |||
A mortar can attack every square on the battlefield, but its hits are quite inaccurate. |