Cerberus: verschil tussen versies
Naar navigatie springen
Regel 25: | Regel 25: | ||
|[[File:Cerberus_II.png|80px|link=Cerberus II]] | |[[File:Cerberus_II.png|80px|link=Cerberus II]] | ||
|[[File:light_melee.png|Light Melee]] | |[[File:light_melee.png|Light Melee]] | ||
|[[File:short_ranged.png|Short Ranged]] +90%[[File:long_ranged.png|Heavy Ranged]] +40% | |[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +40% | ||
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:heavy_melee.png|Heavy Melee]] -40%<br>[[File:long_ranged.png|Heavy Ranged]] -40% | |[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:heavy_melee.png|Heavy Melee]] -40%<br>[[File:long_ranged.png|Heavy Ranged]] -40% | ||
|[[File:special_abilities_wounded.png|Wound Enemies]] | |[[File:special_abilities_wounded.png|Wound Enemies]] |
Versie van 7 mrt 2015 19:52
|
Unit Overview
Unit | Class | Attack Bonus | Defense Bonus | Special Abilities | Cost / Unit | Basic Training |
---|---|---|---|---|---|---|
+90% | -60% | - | 14 | 3m | ||
+90% +40% |
-80% -40% -40% |
22 | 5m |